5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi

Firemodes

30m

Range

8.33 RPS

Firerate

0.4%

Durability Loss per Shot

-

Hooks

0%

Movement Speed

-10 to 10 (70%)

Recoil X

40 to 45 (70%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 50 38 16 22
Zombie 98 70 49 49
Animal 75 50 35 -
Structure Damage
Low Caliber
Damage
Barricade 20
Structure 20
Vehicle 20
Resource 20
Object 20

Magazines (1)

Magazines that can be attached to this weapon

Spawn Id Spawn Name Items
41443 SC Civilian Guns 0 20
41449 SC Farming Stuff 0 15
SC_MP43_0.dat
GUID 26b8dac8853e449b85e2b7a3c9fa4cab
Type Gun
Rarity Uncommon
Useable Gun
Slot Primary
ID 41703

BladeIDs 2
BladeID_0 0
BladeID_1 3

Size_X 5
Size_Y 2
Size2_Z 0.75
Quality_Min 40
Quality_Max 60
Magazine 41705

Ammo_Min 1
Ammo_Max 2

Semi
Caliber 43007

Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Repair
Action_0_Tooltip Repair wit improvised supply items.

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Gun Repair Kit
Action_1_Tooltip Repair with <color=#rare>Gun Repair Kit</color>.
Add_Default_Actions false

Range 30
Firerate 5
Action Break

Player_Damage 20
Player_Leg_Multiplier 0.8
Player_Arm_Multiplier 1.1
Player_Spine_Multiplier 1.9
Player_Skull_Multiplier 2.5

Zombie_Damage 70
Zombie_Leg_Multiplier 0.7
Zombie_Arm_Multiplier 0.7
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.4

Animal_Damage 50
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.5

Barricade_Damage 20
Structure_Damage 20
Vehicle_Damage 20
Resource_Damage 20
Object_Damage 20

Durability 0.4

Spread_Aim 0.2
Spread_Hip 0.3
Recoil_Crouch 0.7
Recoil_Prone 1

Spread_Prone 0.6
Spread_Crouch 0.7

Ballistic_Steps 5
Ballistic_Travel 6
Ballistic_Drop 0.01
Damage_Falloff_Range 2
Damage_Falloff_Max_Range 5
Damage_Falloff_Multiplier 5

Recoil_Min_X -10
Recoil_Min_Y 40
Recoil_Max_X 10
Recoil_Max_Y 45

Recover_X 0.7
Recover_Y 0.7

Shake_Min_X -0.007
Shake_Min_Y 0.008
Shake_Min_Z -0.05
Shake_Max_X 0.007
Shake_Max_Y -0.006
Shake_Max_Z -0.2

InventoryAudio Sounds/Inventory/RifleRustle/Rifle_Rustle.asset
Aiming_Movement_Speed_Multiplier 0.9
ThirdPerson_Zoom 1.5
Aim_In_Duration 0.4
Use_Auto_Icon_Measurements True
Use_Auto_Stat_Descriptions false
Muzzle 41364
Shell 41362

Blueprints
[
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID this
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"4f9fb8c83c494e2486329e494674813c x 2" // Metal Parts
			"c4f3449e46f944ae8f8ca9ae54623a1b x 2" // Gun Parts
			"e162f0162f154033935a7a1e3d58e57e x 2" // Wooden Plank
		]
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
				Amount 3
			}
			{
				ID "c4f3449e46f944ae8f8ca9ae54623a1b" // Gun Parts
				Amount 2
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		Effect "e7d295146cc54e37b1e4791dc9543b90" // SC_Workbench_0
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "4f9fb8c83c494e2486329e494674813c" // Gun Parts
				Amount 3
			}
		]
		RequiresNearbyCraftingTags
		[
			// Gun Repair Kit
			80356db46b6a42bdb79daf902a769c7b
		]
		Effect "3ced354ecb814ad2a9b9d3fad0c79a58" // SC_Gun_Repairkit_0
	}
]