4 x 2 (8)
Inventory Size
Primary
Hand Slot
Semi, Auto, Safety
Firemodes
150m
Range
8.33 RPS
Firerate
0.2%
Durability Loss per Shot
Sight, Barrel
Hooks
0%
Movement Speed
-2.5 to 2.5 (70%)
Recoil X
2.5 to 3 (70%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 66 | 44 | 26 | 30 |
Zombie | 135 | 54 | 27 | 36 |
Animal | 44 | 28 | 24 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 15 |
Structure | 15 |
Vehicle | 25 |
Resource | 20 |
Object | 20 |
Spawn Id | Spawn Name | Items |
---|---|---|
41448 | SC UN Peacekeepers 0 | 21 |
SC_AK104_0.dat
GUID c15a3e21e68b4c59a4b058578ba915c5
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 41956
EquipableModelParent SpineHook
BladeIDs 2
BladeID_0 0
BladeID_1 3
Requires_NonZero_Attachment_Caliber true
Size_X 4
Size_Y 2
Size2_Z 0.37
Magazine 41988
Quality_Min 40
Quality_Max 60
Barrel 41959
Ammo_Min 15
Ammo_Max 30
Semi
Auto
Safety
Muzzle 41364
Shell 41365
Durability 0.2
Magazine_Calibers 1
Magazine_Caliber_0 43012
Attachment_Calibers 2
Attachment_Caliber_0 43013
Attachment_Caliber_1 43020
Hook_Sight
Hook_Barrel
Range 150
Firerate 5
Unplace 0.18
Replace 0.6
Action Trigger
ThirdPerson_Zoom 1.5
Aim_In_Duration 0.45
Can_Use_Underwater false
Use_Auto_Icon_Measurements true
Use_Auto_Stat_Descriptions false
InventoryAudio Sounds/Inventory/RifleRustle/Rifle_Rustle.asset
Blueprints
[
{
CategoryTag "ab044f6146b6472ea69cac4d3a82e9a6" // Tools
InputItems
[
{
ID this
}
{
ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
Delete false
}
]
OutputItems
[
"4f9fb8c83c494e2486329e494674813c x 3" // Metal Parts
"c4f3449e46f944ae8f8ca9ae54623a1b x 2" // Gun Parts
"edc4d492616c4bfa841f8a8a1c58df1e x 3" // Plastic Fragments
]
Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
}
{
CategoryTag "bf65eab569b143a8bcd25654bee0c25d" // Fold
InputItems this
OutputItems "471f6aca6c324ffa8ad314846f7f055c" // AK-104 Folded
StateTransfer true
Effect "3d60fa2702d246cdbf879d1d9687bae8" // SC_Folded_0
}
{
Name Repair
CategoryTag "e49a7237b83c411a977c25197948c854" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
Amount 3
}
{
ID "1986846586774600b7b8779394e49fb6" // Glue
Amount 2
}
{
ID "c4f3449e46f944ae8f8ca9ae54623a1b" // Gun Parts
Amount 2
}
{
ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
Delete false
}
]
Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
}
{
Name Repair
CategoryTag "e49a7237b83c411a977c25197948c854" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "4f9fb8c83c494e2486329e494674813c" // Gun Parts
Amount 2
}
{
ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
Amount 1
}
]
RequiresNearbyCraftingTags
[
// Gun Repair Kit
80356db46b6a42bdb79daf902a769c7b
]
Effect "3ced354ecb814ad2a9b9d3fad0c79a58" // SC_Gun_Repairkit_0
}
]
Actions 4
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Fold
Action_0_Tooltip Collapses the stock alongside the weapon.
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Repair
Action_1_Tooltip Repair wit improvised supply items.
Action_2_Type Blueprint
Action_2_Blueprints 1
Action_2_Blueprint_0_Index 3
Action_2_Text Gun Repair Kit
Action_2_Tooltip Repair with <color=#rare>Gun Repair Kit</color>.
Action_3_Type Blueprint
Action_3_Blueprints 1
Action_3_Blueprint_0_Index 0
Action_3_Text Salvage
Action_3_Tooltip Salvage into component materials.
Add_Default_Actions false
Player_Damage 44
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.5
Zombie_Damage 90
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.4
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.5
Animal_Damage 40
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.1
Recoil_Crouch 0.9
Recoil_Prone 0.8
Spread_Prone 0.8
Spread_Crouch 0.9
Ballistic_Steps 15
Ballistic_Travel 10
Ballistic_Drop 0.001
Damage_Falloff_Range 30
Damage_Falloff_Max_Range 40
Damage_Falloff_Multiplier 0.03
Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 25
Resource_Damage 20
Object_Damage 20
Spread_Aim 0.05
Spread_Hip 1.5
Spread_Angle_Degrees 11.5
Recoil_Min_X -2.5
Recoil_Min_Y 3
Recoil_Max_X 2.5
Recoil_Max_Y 2.5
Recover_X 0.7
Recover_Y 0.7