3 x 2 (6)

Inventory Size

Secondary

Hand Slot

Semi, Auto

Firemodes

130m

Range

10.42 RPS

Firerate

0.3%

Durability Loss per Shot

Sight, Barrel

Hooks

0%

Movement Speed

-5 to 5 (80%)

Recoil X

4 to 6 (80%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 54 27 21 24
Zombie 158 55 46 55
Animal 52 32 24 -
Structure Damage
Low Caliber
Damage
Barricade 10
Structure 10
Vehicle 25
Resource 20
Object 20

Magazines (1)

Magazines that can be attached to this weapon

Barrels (2)

Barrels that can be attached to this weapon

SC_PP19_Vytiaz_1.dat
GUID ced86b4b33d4431ab819a7c10d25a50c
Type Gun
Rarity Rare
Useable Gun
Slot Secondary
ID 41781

Size_X 3
Size_Y 2
Size2_Z 0.37
Magazine 41780
Quality_Min 50
Quality_Max 70
Ammo_Min 15
Ammo_Max 30
Semi
Auto
Muzzle 41355
Shell 41359
Durability 0.3
Magazine_Calibers 1
Magazine_Caliber_0 43025
Attachment_Calibers 1
Attachment_Caliber_0 43001
Aiming_Movement_Speed_Multiplier 0.9
Hook_Sight
Hook_Barrel
Range 130
Firerate 4
Unplace 0.2
Replace 0.7
Action Trigger
ThirdPerson_Zoom 1.5
Aim_In_Duration 0.33
Use_Auto_Icon_Measurements true
Use_Auto_Stat_Descriptions false
InventoryAudio Sounds/Inventory/RifleRustle/Rifle_Rustle.asset

Blueprints
[
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID this
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"4f9fb8c83c494e2486329e494674813c x 2" // Metal Parts
			"c4f3449e46f944ae8f8ca9ae54623a1b x 2" // Gun Parts
			"edc4d492616c4bfa841f8a8a1c58df1e x 3" // Plastic Fragments
		]
		Effect "0ae7a614942043f8b7013e165e036eb2" // SC_Wrench_0
	}
	{
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "8a85fcab6bc7426190a8868935a371ae" // PP-19-01 "Vytiaz" Unfolded
		StateTransfer true
		Effect "91aa420a15f5423b963f8dd4826b52dc" // SC_Unfolded_0
	}
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "c2370e1ae60a4d81be3d4984f1c8c19b" // Duct Tape
				Amount 2
			}
			{
				ID "1986846586774600b7b8779394e49fb6" // Glue
				Amount 1
			}
			{
				ID "c4f3449e46f944ae8f8ca9ae54623a1b" // Gun Parts
				Amount 2
			}
			{
				ID "2d5ac5212373492ab943419faf6d6a75" // Hammer
				Delete false
			}
		]
		RequiresNearbyCraftingTags
		[
			// Workbench
			65b8e05955074c02b64a021be2b98c59
		]
		Effect "e7d295146cc54e37b1e4791dc9543b90" // SC_Workbench_0
	}
]

Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Unfold
Action_0_Tooltip Extends the stock back into position.
Add_Default_Actions false




Player_Damage 30
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.8
Player_Spine_Multiplier 0.9
Player_Skull_Multiplier 1.8

Zombie_Damage 93
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.7

Animal_Damage 40
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.3

Recoil_Crouch 0.9
Recoil_Prone 0.8

Spread_Prone 0.8
Spread_Crouch 0.9

Ballistic_Steps 13
Ballistic_Travel 10
Ballistic_Drop 0.004
Damage_Falloff_Range 40
Damage_Falloff_Max_Range 60
Damage_Falloff_Multiplier 0.08

Barricade_Damage 10
Structure_Damage 10
Vehicle_Damage 25
Resource_Damage 20
Object_Damage 20

Spread_Aim 0.12
Spread_Hip 1.8
Spread_Angle_Degrees 13.5

Recoil_Min_X -5
Recoil_Min_Y 6
Recoil_Max_X 5
Recoil_Max_Y 4

Recover_X 0.8
Recover_Y 0.8

Shake_Min_X -0.003
Shake_Min_Y 0.001
Shake_Min_Z -0.007
Shake_Max_X 0.001
Shake_Max_Y -0.003
Shake_Max_Z -0.01