3 x 2 (6)
Inventory Size
Secondary
Hand Slot
Semi, Safety
Firemodes
250m
Range
1.67 RPS
Firerate
0%
Durability Loss per Shot
-
Hooks
0%
Movement Speed
2 to 3 (10%)
Recoil X
10 to 15 (10%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 176 | 88 | 66 | 66 |
Zombie | 600 | 300 | 225 | 225 |
Animal | 200 | 100 | 75 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 25 |
Structure | 20 |
Vehicle | 30 |
Resource | 20 |
Object | 25 |
This item doesn't have any blueprints
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
65200 小帮手.dat
GUID 448bed2a87184306a8ab7dfc6243a6ee
Type Gun
Rarity Legendary
Useable Gun
Slot Secondary
ID 65200
Size_X 3
Size_Y 2
Size_Z 0.35
Size2_Z 0.35
Magazine 65201
//Hook_Barrel
//Hook_Sight
//Hook_Tactical
//Hook_Grip
Ammo_Min 8
Ammo_Max 8
Safety
Semi
Attachment_Calibers 2
Attachment_Caliber_0 60000
Attachment_Caliber_1 1
Magazine_Calibers 1
Magazine_Caliber_0 65201
Aim_In_Duration 0.25
Aiming_Movement_Speed_Multiplier 0.95
Range 250
Firerate 25
Action Break
Damage_Falloff_Range 0.5
Damage_Falloff_Multiplier 0.75
Player_Damage 88
Player_Leg_Multiplier 0.75
Player_Arm_Multiplier 0.75
Player_Spine_Multiplier 1
Player_Skull_Multiplier 2
Instakill_Headshots True
Zombie_Damage 300
Zombie_Leg_Multiplier 0.75
Zombie_Arm_Multiplier 0.75
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 2
Animal_Damage 100
Animal_Leg_Multiplier 0.75
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 2
Barricade_Damage 25
Structure_Damage 20
Vehicle_Damage 30
Resource_Damage 20
Object_Damage 25
Durability 0
Spread_Aim 0.05
Spread_Hip 0.01
Spread_Crouch 1
Spread_Midair 10
Spread_Prone 1
Spread_Sprint 5
Spread_Swimming 1
Recoil_Min_X -2
Recoil_Min_Y 10
Recoil_Max_X -3
Recoil_Max_Y 15
Recover_X 0.1
Recover_Y 0.1
Shake_Min_X -0.01
Shake_Min_Y 0.01
Shake_Min_Z -0.1
Shake_Max_X 0.01
Shake_Max_Y -0.01
Shake_Max_Z -0.15
Bullet_Gravity_Multiplier 0
Can_Aim_During_Sprint True
Can_Use_Underwater True
Muzzle 3
Shell 1
Should_Delete_Empty_Magazines False
Exclude_From_Master_Bundle