4 x 2 (8)

Inventory Size

Primary

Hand Slot

Semi

Firemodes

130m

Range

0.83 RPS

Firerate

1%

Durability Loss per Shot

-

Hooks

0%

Movement Speed

-5 to 5 (50%)

Recoil X

5 to 10 (50%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 66 48 36 36
Zombie 108 59 29 29
Animal 108 79 59 -
Structure Damage
Low Caliber
Damage
Barricade 0
Structure 0
Vehicle 0
Resource 0
Object 0

Magazines (5)

Magazines that can be attached to this weapon

Tool
Craft lvl.1
7 x
+
=
Repair
0%
+
4 x
=
100%
Tool
=
2 x
Bow_Birch.dat
GUID 6553e4375e654bdd8ee00d88e4014b98
Type Gun
Useable Gun
Slot Primary
ID 355

Size_X 4
Size_Y 2
Size_Z 0.4

Barrel 354
Magazine 351

Ammo_Min 1
Ammo_Max 1

Semi

Caliber 15

Range 130
Firerate 50
Replace 0.6
Action String

Player_Damage 60
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 99
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Durability 1
Wear 6

Spread_Aim 0.15
Spread_Angle_Degrees 11.31

Ballistic_Steps 26
Ballistic_Travel 5

Recoil_Min_X -5
Recoil_Min_Y 5
Recoil_Max_X 5
Recoil_Max_Y 10

Recover_X 0.5
Recover_Y 0.5

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1

EquipableModelParent LeftHook

Blueprints 3
Blueprint_0_Type Tool
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 38
Blueprint_0_Supply_0_Amount 7
Blueprint_0_Supply_1_ID 64
Blueprint_0_Supply_1_Amount 1
Blueprint_0_Level 1
Blueprint_0_Skill Craft
Blueprint_0_Build 27
Blueprint_1_Type Repair
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 38
Blueprint_1_Supply_0_Amount 4
Blueprint_1_Build 27
Blueprint_2_Type Tool
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 355
Blueprint_2_Product 38
Blueprint_2_Products 2
Blueprint_2_Build 27