1 x 2 (2)

Inventory Size

Spike

Build

30 HP

Health

No

Explosion

No

Requires Power

0s

Trap Cooldown

0s

Trap Setup Delay

Damage
Combat Damage
Damage
Player 30
Zombie 60
Animal 60
Vehicle 0
Structure Damage
Low Caliber
Damage
Barricade 0
Structure 0
Resource 0
Object 0
Barricade
6 x
=
Spikes_Birch.dat
GUID 6e5bf0b6b23e4dca866f513f7b0e12ff
Type Trap
Useable Barricade
Build Spike
ID 384

Size_X 1
Size_Y 2
Size_Z 0.35

Health 30
Range 4
Radius 0.2
Offset 0.25

Player_Damage 30
Zombie_Damage 60
Animal_Damage 60

Explosion 28
Vulnerable
Unrepairable

Blueprints 1
Blueprint_0_Type Barricade
Blueprint_0_Supply_0_ID 38
Blueprint_0_Supply_0_Amount 6
Blueprint_0_Build 27
PlacementAudioClip Sounds/WoodenPlacement.mp3
Has_Clip_Prefab false