2 x 2 (4)

Inventory Size

48 (6 x 8)

Storage Size

0%

Movement Speed

No

Water Proof

3 blueprints
-
+
=
3 x
-
+
=
3 x
-
+
=
3 x
Spawn Locations for this Item 0
100%
Arid Reborn map chart
Legend
PS Spawn Locker PMC
PS Spawn Locker Soviet
PS Spawn Supply PMC
PS Spawn Supply Soviet
PS Equipment PMC
PS Equipment Soviet
PS Group Military Backpack
No spawn points on map

Each color represents a different spawn table. This item has a chance to spawn at these locations.

PS_Compact_Backpack.dat
GUID cd0115a22588447585d0928a5e4d5a54
Type Backpack
InventoryAudio Effects/Inventory_Sounds/Cloth_Pickup/Cloth_Pickup.asset 
Rarity Uncommon
Useable Clothing
Priority_Over_Cosmetic True
ID 19095

Size_X 2
Size_Y 2
Size2_Z 0.6

Width 6
Height 8

Quality_Min 100
Quality_Max 100

Blueprints
[
	{
		CategoryTag "25584fe07e024680b2309842be1f91ee" // Apparel
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "eee2bf0ffc1447a5833304b772cb0692" // Pocket Knife
				Delete false
				Critical True
			}
		]
		OutputItems "dfcc72b8aab54af5b4b15b6b5d554a45 x 3" // Cloth Fragments
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "25584fe07e024680b2309842be1f91ee" // Apparel
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "89e778b6f6bd4266a08e9439f3af9c04" // Field Knife #1
				Delete false
				Critical True
			}
		]
		OutputItems "dfcc72b8aab54af5b4b15b6b5d554a45 x 3" // Cloth Fragments
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "25584fe07e024680b2309842be1f91ee" // Apparel
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "953bbdc39fc44586bad3eb9c4654829e" // Field Knife #2
				Delete false
				Critical True
			}
		]
		OutputItems "dfcc72b8aab54af5b4b15b6b5d554a45 x 3" // Cloth Fragments
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
]

Actions 3

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Salvage [Pocket Knife]

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 1
Action_1_Text Salvage [Field Knife]

Action_2_Type Blueprint
Action_2_Blueprints 1
Action_2_Blueprint_0_Index 2
Action_2_Text Salvage [Tactical Knife]