1 x 2 (2)

Inventory Size

Tertiary

Hand Slot

2m

Range

0.35%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 52 35 17 17
Zombie 105 70 35 35
Animal 105 70 35 -
Structure Damage
Low Caliber
Damage
Barricade 35
Structure 35
Vehicle 35
Resource 35
Object 35
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18 x
Spawn Locations for this Item 0
100%
Arid Reborn map chart
Legend
PS Spawn Locker PMC
PS Zombie Spawn PMC
PS Spawn Low PMC
No spawn points on map

Each color represents a different spawn table. This item has a chance to spawn at these locations.

Spawn Tables
Spawn Id Spawn Name Items in Pool
19221 PS Spawn Locker PMC 103
19113 PS Zombie Spawn PMC 93
19006 PS Spawn Low PMC 40
PS_Field_Knife_0.dat
GUID 89e778b6f6bd4266a08e9439f3af9c04
Type Melee
Rarity Uncommon
Useable Melee
Zombie_Ragdoll_Force_Multiplier 0.1
ID 19414
Slot Tertiary
Use_Auto_Stat_Descriptions False

Size_X 1
Size_Y 2
Size2_Z 0.4

Range 2
Strength 1.5
Weak 0.5
Strong 0.5
Stamina 35

Player_Damage 35
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.5

Zombie_Damage 70
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.5

Animal_Damage 70
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.5

Barricade_Damage 35
Structure_Damage 35
Vehicle_Damage 35
Resource_Damage 35
Object_Damage 35

Durability 0.35

Quality_Min 100

Blueprints
[
	{
		Name Repair
		CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
		Operation RepairTargetItem
		InputItems "823f3b130af144378889f5e0f084fc54" // Metal Fragments
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
				Delete false
			}
		]
		OutputItems "823f3b130af144378889f5e0f084fc54 x 2" // Metal Fragments
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

Actions 1

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Text Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair