2 x 2 (4)

Inventory Size

12 (4 x 3)

Storage Size

0%

Armor

0%

Explosion Armor

0%

Movement Speed

No

Fire Proof

No

Radiation Proof

3 blueprints
-
+
=
2 x
-
+
=
2 x
-
+
=
2 x
Spawn Locations for this Item 0
100%
Arid Reborn map chart
Legend
PS Spawn Locker PMC
PS Spawn Supply PMC
PS Equipment PMC
PS Group Cloth PMC
PS Group PMC Top
No spawn points on map

Each color represents a different spawn table. This item has a chance to spawn at these locations.

Spawn Tables
Spawn Id Spawn Name Items in Pool
19221 PS Spawn Locker PMC 103
19008 PS Spawn Supply PMC 32
0 PS Equipment PMC 17
0 PS Group Cloth PMC 11
0 PS Group PMC Top 5
PS_Shirt_9.dat
GUID b4c3934fa2a847dd879b07582744b79b
Type Shirt
InventoryAudio Effects/Inventory_Sounds/Cloth_Pickup/Cloth_Pickup.asset
Rarity Uncommon
Useable Clothing
Priority_Over_Cosmetic True
ID 19974

Size_X 2
Size_Y 2
Size2_Z 0.6

Width 4
Height 3

Blueprints
[
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "eee2bf0ffc1447a5833304b772cb0692" // Pocket Knife
				Delete false
				Critical True
			}
		]
		OutputItems "dfcc72b8aab54af5b4b15b6b5d554a45 x 2" // Cloth Fragments
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "89e778b6f6bd4266a08e9439f3af9c04" // Field Knife #1
				Delete false
				Critical True
			}
		]
		OutputItems "dfcc72b8aab54af5b4b15b6b5d554a45 x 2" // Cloth Fragments
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "953bbdc39fc44586bad3eb9c4654829e" // Field Knife #2
				Delete false
				Critical True
			}
		]
		OutputItems "dfcc72b8aab54af5b4b15b6b5d554a45 x 2" // Cloth Fragments
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
]

Actions 1

Action_0_Type Blueprint
Action_0_Blueprints 3
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_1_Index 1
Action_0_Blueprint_2_Index 2

Action_0_Text Salvage


Quality_Min 75
Quality_Max 100