2 x 2 (4)
Inventory Size
3
Amount
62
Blueprints
62 blueprints
No blueprints found matching your search.
This item is part of 18 spawn table(s). Each spawn point on the map has a chance to spawn items from these tables - this item is one of many possible drops.
Spawn Locations for this Item
0
100%
Legend
PS Spawn Locker PMC
PS Zombie Spawn PMC
PS Spawn Locker Kneel
PS Spawn Locker Soviet
PS Zombie Spawn High Kneel
PS Zombie Spawn High AG19
PS Zombie Spawn Soviet
PS Barrels High
PS Spawn Low PMC
PS Spawn Warehouse Barrels
PS Spawn Low Soviet
PS ZombieGreen Spawn
PS Spawn Warehouse PMC
PS Spawn Low Kneel
PS Group Warehouse Soviet
PS Spawn Warehouse AG17 18
PS Spawn Warehouse AG19
PS Spawn Warehouse Kneel
No spawn points on map
Each color represents a different spawn table. This item has a chance to spawn at these locations.
Spawn Tables
| Spawn Id | Spawn Name | Items in Pool |
|---|---|---|
| 19221 | PS Spawn Locker PMC | 103 |
| 19113 | PS Zombie Spawn PMC | 93 |
| 19218 | PS Spawn Locker Kneel | 92 |
| 19219 | PS Spawn Locker Soviet | 90 |
| 19104 | PS Zombie Spawn High Kneel | 89 |
| 19112 | PS Zombie Spawn High AG19 | 83 |
| 19115 | PS Zombie Spawn Soviet | 80 |
| 19205 | PS Barrels High | 78 |
| 19006 | PS Spawn Low PMC | 40 |
| 0 | PS Spawn Warehouse Barrels | 38 |
| 19000 | PS Spawn Low Soviet | 37 |
| 19105 | PS ZombieGreen Spawn | 34 |
| 19009 | PS Spawn Warehouse PMC | 32 |
| 19026 | PS Spawn Low Kneel | 29 |
| 19004 | PS Group Warehouse Soviet | 29 |
| 19012 | PS Spawn Warehouse AG17 18 | 24 |
| 19015 | PS Spawn Warehouse AG19 | 23 |
| 19029 | PS Spawn Warehouse Kneel | 21 |
PS_Fabric.dat
GUID f2ee7a97cee647acae3d4aeb10601733
Type Supply
Rarity Rare
ID 19658
Size_X 2
Size_Y 2
Size2_Z 0.37
Blueprints
[
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "eee2bf0ffc1447a5833304b772cb0692" // Pocket Knife
Delete false
Critical True
}
]
OutputItems "dfcc72b8aab54af5b4b15b6b5d554a45 x 3" // Cloth Fragments
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "89e778b6f6bd4266a08e9439f3af9c04" // Field Knife #1
Delete false
Critical True
}
]
OutputItems "dfcc72b8aab54af5b4b15b6b5d554a45 x 3" // Cloth Fragments
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "953bbdc39fc44586bad3eb9c4654829e" // Field Knife #2
Delete false
Critical True
}
]
OutputItems "dfcc72b8aab54af5b4b15b6b5d554a45 x 3" // Cloth Fragments
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "8019e22a77834d66966b7c661642eac2" // Stacking
InputItems
[
{
ID this
Amount 3
}
]
OutputItems
[
"0ffca5b138744706a2d32e644076adeb" // HQ Stack
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 3
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_1_Index 1
Action_0_Blueprint_2_Index 2
Action_0_Text Salvage
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 3
Action_1_Text Stack