2 x 2 (4)

Inventory Size

3

Amount

62

Blueprints

62 blueprints
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3 x
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3 x
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3 x
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3 x
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2 x
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2 x
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2 x
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2 x
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2 x
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2 x
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2 x
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2 x
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2 x
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2 x
2 x
-
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2 x
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2 x
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-
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-
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-
+
=
-
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=
-
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-
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-
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2 x
2 x
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2 x
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2 x
2 x
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2 x
2 x
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2 x
2 x
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3 x
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2 x
2 x
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2 x
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-
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-
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2 x
Spawn Locations for this Item 0
100%
Arid Reborn map chart
Legend
PS Spawn Locker PMC
PS Zombie Spawn PMC
PS Spawn Locker Kneel
PS Spawn Locker Soviet
PS Zombie Spawn High Kneel
PS Zombie Spawn High AG19
PS Zombie Spawn Soviet
PS Barrels High
PS Spawn Low PMC
PS Spawn Warehouse Barrels
PS Spawn Low Soviet
PS ZombieGreen Spawn
PS Spawn Warehouse PMC
PS Spawn Low Kneel
PS Group Warehouse Soviet
PS Spawn Warehouse AG17 18
PS Spawn Warehouse AG19
PS Spawn Warehouse Kneel
No spawn points on map

Each color represents a different spawn table. This item has a chance to spawn at these locations.

PS_Fabric.dat
GUID f2ee7a97cee647acae3d4aeb10601733
Type Supply
Rarity Rare
ID 19658

Size_X 2
Size_Y 2
Size2_Z 0.37

Blueprints
[
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "eee2bf0ffc1447a5833304b772cb0692" // Pocket Knife
				Delete false
				Critical True
			}
		]
		OutputItems "dfcc72b8aab54af5b4b15b6b5d554a45 x 3" // Cloth Fragments
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "89e778b6f6bd4266a08e9439f3af9c04" // Field Knife #1
				Delete false
				Critical True
			}
		]
		OutputItems "dfcc72b8aab54af5b4b15b6b5d554a45 x 3" // Cloth Fragments
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "953bbdc39fc44586bad3eb9c4654829e" // Field Knife #2
				Delete false
				Critical True
			}
		]
		OutputItems "dfcc72b8aab54af5b4b15b6b5d554a45 x 3" // Cloth Fragments
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "8019e22a77834d66966b7c661642eac2" // Stacking
		InputItems
		[
			{
				ID this
				Amount 3
			}
		]
		OutputItems
		[
			"0ffca5b138744706a2d32e644076adeb" // HQ Stack
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 3
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_1_Index 1
Action_0_Blueprint_2_Index 2
Action_0_Text Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 3
Action_1_Text Stack