2 x 2 (4)

Inventory Size

3

Amount

54

Blueprints

54 blueprints
-
+
=
3 x
-
+
=
3 x
-
+
=
3 x
-
3 x
=
-
+
=
2 x
-
+
=
-
+
=
-
+
=
-
-
+
=
-
+
=
-
+
=
-
+
2 x
+
+
2 x
=
-
+
2 x
+
2 x
=
2 x
-
+
=
-
+
=
-
+
=
-
+
=
2 x
-
+
=
2 x
-
+
=
2 x
2 x
-
+
=
2 x
-
+
=
2 x
-
+
=
-
+
=
-
+
=
-
+
=
-
+
=
-
+
=
-
+
=
-
+
=
-
+
=
-
+
=
-
+
=
-
+
=
-
+
=
-
+
=
-
+
=
-
+
=
-
+
=
-
+
=
-
+
=
2 x
2 x
-
+
=
2 x
-
+
=
2 x
2 x
-
+
=
2 x
2 x
-
+
=
2 x
2 x
-
=
3 x
-
+
=
2 x
2 x
-
+
=
2 x
-
+
=
-
+
=
-
+
=
-
+
=
-
+
=
-
+
=
PS_Fabric.dat
GUID f2ee7a97cee647acae3d4aeb10601733
Type Supply
Rarity Rare
ID 19658

Size_X 2
Size_Y 2
Size2_Z 0.37

Blueprints
[
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "eee2bf0ffc1447a5833304b772cb0692" // Pocket Knife
				Delete false
				Critical True
			}
		]
		OutputItems "dfcc72b8aab54af5b4b15b6b5d554a45 x 3" // Cloth Fragments
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "89e778b6f6bd4266a08e9439f3af9c04" // Field Knife #1
				Delete false
				Critical True
			}
		]
		OutputItems "dfcc72b8aab54af5b4b15b6b5d554a45 x 3" // Cloth Fragments
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "953bbdc39fc44586bad3eb9c4654829e" // Field Knife #2
				Delete false
				Critical True
			}
		]
		OutputItems "dfcc72b8aab54af5b4b15b6b5d554a45 x 3" // Cloth Fragments
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "8019e22a77834d66966b7c661642eac2" // Stacking
		InputItems
		[
			{
				ID this
				Amount 3
			}
		]
		OutputItems
		[
			"0ffca5b138744706a2d32e644076adeb" // HQ Stack
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 3
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_1_Index 1
Action_0_Blueprint_2_Index 2
Action_0_Text Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 3
Action_1_Text Stack