2 x 1 (2)

Inventory Size

6

Amount

5

Blueprints

5 blueprints
-
+
=
3 x
-
+
=
3 x
-
+
=
3 x
-
6 x
=
-
=
6 x
Spawn Locations for this Item 0
100%
Arid Reborn map chart
Legend
PS Spawn Locker Police
PS Zombie Spawn Police
PS Spawn Village Global
PS Group Warehouse Village
PS Spawn Low Police
PS Spawn Low Bandit
PS Spawn Warehouse Fishing Camp
PS Spawn Warehouse Bandit
PS Mines
PS Spawn Fire Global
PS Spawn Warehouse Police
PS Spawn Warehouse Fire
No spawn points on map

Each color represents a different spawn table. This item has a chance to spawn at these locations.

PS_Rope.dat
GUID b83a9cbc22fe4e9297b847ec0fe0fc91
Type Supply
Rarity Uncommon
ID 19574

Size_X 2
Size_Y 1
Size2_Z 0.32

Blueprints
[
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "eee2bf0ffc1447a5833304b772cb0692" // Pocket Knife
				Delete false
				Critical True
			}
		]
		OutputItems "dfcc72b8aab54af5b4b15b6b5d554a45 x 3" // Cloth Fragments
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "89e778b6f6bd4266a08e9439f3af9c04" // Field Knife #1
				Delete false
				Critical True
			}
		]
		OutputItems "dfcc72b8aab54af5b4b15b6b5d554a45 x 3" // Cloth Fragments
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "953bbdc39fc44586bad3eb9c4654829e" // Field Knife #2
				Delete false
				Critical True
			}
		]
		OutputItems "dfcc72b8aab54af5b4b15b6b5d554a45 x 3" // Cloth Fragments
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "8019e22a77834d66966b7c661642eac2" // Stacking
		InputItems
		[
			{
				ID this
				Amount 6
			}
		]
		OutputItems
		[
			"3fb9cced95d040dc9ec6829f58470959" // Stack Of Ropes
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 3
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_1_Index 1
Action_0_Blueprint_2_Index 2
Action_0_Text Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 3
Action_1_Text Stack