2 x 3 (6)
Inventory Size
99 (9 x 11)
Storage Size
0%
Movement Speed
No
Water Proof
This item is part of 10 spawn table(s). Each spawn point on the map has a chance to spawn items from these tables - this item is one of many possible drops.
Spawn Locations for this Item
0
100%
Legend
PS Spawn Locker PMC
PS Spawn Locker Soviet
PS Spawn Supply AG19
PS Spawn Supply PMC
PS Spawn Supply Soviet
PS Equipment AG19
PS Equipment PMC
PS Equipment Soviet
PS Group Backpack AG19
PS Group Military Backpack
No spawn points on map
Each color represents a different spawn table. This item has a chance to spawn at these locations.
Spawn Tables
| Spawn Id | Spawn Name | Items in Pool |
|---|---|---|
| 19221 | PS Spawn Locker PMC | 103 |
| 19219 | PS Spawn Locker Soviet | 90 |
| 19014 | PS Spawn Supply AG19 | 36 |
| 19008 | PS Spawn Supply PMC | 32 |
| 19002 | PS Spawn Supply Soviet | 28 |
| 0 | PS Equipment AG19 | 21 |
| 0 | PS Equipment PMC | 17 |
| 0 | PS Equipment Soviet | 13 |
| 0 | PS Group Backpack AG19 | 4 |
| 0 | PS Group Military Backpack | 2 |
PS_Coyote_Pack_Tan.dat
GUID fd96d215222040e68be2866ff17a76b5
Type Backpack
InventoryAudio Effects/Inventory_Sounds/Cloth_Pickup/Cloth_Pickup.asset
Rarity Rare
Useable Clothing
Priority_Over_Cosmetic True
ID 19098
Size_X 2
Size_Y 3
Size2_Z 0.6
Width 9
Height 11
Quality_Min 100
Quality_Max 100
Blueprints
[
{
CategoryTag "25584fe07e024680b2309842be1f91ee" // Apparel
InputItems
[
{
ID this
Critical True
}
{
ID "eee2bf0ffc1447a5833304b772cb0692" // Pocket Knife
Delete false
Critical True
}
]
OutputItems "dfcc72b8aab54af5b4b15b6b5d554a45 x 4" // Cloth Fragments
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "25584fe07e024680b2309842be1f91ee" // Apparel
InputItems
[
{
ID this
Critical True
}
{
ID "89e778b6f6bd4266a08e9439f3af9c04" // Field Knife #1
Delete false
Critical True
}
]
OutputItems "dfcc72b8aab54af5b4b15b6b5d554a45 x 4" // Cloth Fragments
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "25584fe07e024680b2309842be1f91ee" // Apparel
InputItems
[
{
ID this
Critical True
}
{
ID "953bbdc39fc44586bad3eb9c4654829e" // Field Knife #2
Delete false
Critical True
}
]
OutputItems "dfcc72b8aab54af5b4b15b6b5d554a45 x 4" // Cloth Fragments
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
]
Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 3
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_1_Index 1
Action_0_Blueprint_2_Index 2
Action_0_Blueprint_0_Link
Action_0_Blueprint_1_Link
Action_0_Blueprint_2_Link
Action_0_Text Salvage