1 x 2 (2)
Inventory Size
1
Amount
3
Blueprints
This item is part of 11 spawn table(s). Each spawn point on the map has a chance to spawn items from these tables - this item is one of many possible drops.
Spawn Locations for this Item
0
100%
Legend
PS Spawn Locker Police
PS Zombie Spawn Police
PS Spawn Village Global
PS Spawn Civ Global
PS Group Warehouse Village
PS Spawn Warehouse Civ
PS Spawn Low Police
PS Spawn Low Bandit
PS Junk Global
PS Spawn Warehouse Bandit
PS Spawn Warehouse Police
No spawn points on map
Each color represents a different spawn table. This item has a chance to spawn at these locations.
Spawn Tables
| Spawn Id | Spawn Name | Items in Pool |
|---|---|---|
| 19220 | PS Spawn Locker Police | 45 |
| 19114 | PS Zombie Spawn Police | 40 |
| 19039 | PS Spawn Village Global | 37 |
| 19037 | PS Spawn Civ Global | 30 |
| 0 | PS Group Warehouse Village | 28 |
| 0 | PS Spawn Warehouse Civ | 24 |
| 19033 | PS Spawn Low Police | 18 |
| 19017 | PS Spawn Low Bandit | 18 |
| 19053 | PS Junk Global | 16 |
| 19019 | PS Spawn Warehouse Bandit | 13 |
| 19036 | PS Spawn Warehouse Police | 10 |
PS_Old_Newspaper.dat
GUID c72bab36e0b64ea9a5bf0c05d4d3e422
Type Supply
Rarity Common
ID 19557
Size_X 1
Size_Y 2
Size2_Z 0.45
Blueprints
[
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "eee2bf0ffc1447a5833304b772cb0692" // Pocket Knife
Delete false
Critical True
}
]
OutputItems "dfcc72b8aab54af5b4b15b6b5d554a45 x 2" // Cloth Fragments
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "89e778b6f6bd4266a08e9439f3af9c04" // Field Knife #1
Delete false
Critical True
}
]
OutputItems "dfcc72b8aab54af5b4b15b6b5d554a45 x 2" // Cloth Fragments
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "953bbdc39fc44586bad3eb9c4654829e" // Field Knife #2
Delete false
Critical True
}
]
OutputItems "dfcc72b8aab54af5b4b15b6b5d554a45 x 2" // Cloth Fragments
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
]
Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 3
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_1_Index 1
Action_0_Blueprint_2_Index 2
Action_0_Text Salvage