1 x 2 (2)
Inventory Size
1
Amount
3
Blueprints
| Spawn Id | Spawn Name | Items |
|---|---|---|
| 19220 | PS Spawn Locker Police | 45 |
| 19114 | PS Zombie Spawn Police | 40 |
| 19039 | PS Spawn Village Global | 37 |
| 19037 | PS Spawn Civ Global | 30 |
| 0 | PS Group Warehouse Village | 28 |
| 0 | PS Spawn Warehouse Civ | 24 |
| 19033 | PS Spawn Low Police | 18 |
| 19017 | PS Spawn Low Bandit | 18 |
| 19053 | PS Junk Global | 16 |
| 19019 | PS Spawn Warehouse Bandit | 13 |
| 19036 | PS Spawn Warehouse Police | 10 |
PS_Old_Newspaper.dat
GUID c72bab36e0b64ea9a5bf0c05d4d3e422
Type Supply
Rarity Common
ID 19557
Size_X 1
Size_Y 2
Size2_Z 0.45
Blueprints
[
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "eee2bf0ffc1447a5833304b772cb0692" // Pocket Knife
Delete false
Critical True
}
]
OutputItems "dfcc72b8aab54af5b4b15b6b5d554a45 x 2" // Cloth Fragments
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "89e778b6f6bd4266a08e9439f3af9c04" // Field Knife #1
Delete false
Critical True
}
]
OutputItems "dfcc72b8aab54af5b4b15b6b5d554a45 x 2" // Cloth Fragments
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "953bbdc39fc44586bad3eb9c4654829e" // Field Knife #2
Delete false
Critical True
}
]
OutputItems "dfcc72b8aab54af5b4b15b6b5d554a45 x 2" // Cloth Fragments
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
]
Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 3
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_1_Index 1
Action_0_Blueprint_2_Index 2
Action_0_Text Salvage