2 x 2 (4)
Inventory Size
1
Amount
3
Blueprints
This item is part of 14 spawn table(s). Each spawn point on the map has a chance to spawn items from these tables - this item is one of many possible drops.
Spawn Locations for this Item
0
100%
Legend
PS Spawn Locker PMC
PS Zombie Spawn PMC
PS Spawn Locker Soviet
PS Zombie Spawn Soviet
PS Spawn Low PMC
PS Spawn Low Soviet
PS Spawn Warehouse PMC
PS Group Warehouse Soviet
PS Spawn Bank Global
PS Spawn Warehouse Bank
PS Spawn File Cabinet
PS Spawn File Box
PS Spawn Satelite Wreck
PS Spawn Satelite
No spawn points on map
Each color represents a different spawn table. This item has a chance to spawn at these locations.
Spawn Tables
| Spawn Id | Spawn Name | Items in Pool |
|---|---|---|
| 19221 | PS Spawn Locker PMC | 103 |
| 19113 | PS Zombie Spawn PMC | 93 |
| 19219 | PS Spawn Locker Soviet | 90 |
| 19115 | PS Zombie Spawn Soviet | 80 |
| 19006 | PS Spawn Low PMC | 40 |
| 19000 | PS Spawn Low Soviet | 37 |
| 19009 | PS Spawn Warehouse PMC | 32 |
| 19004 | PS Group Warehouse Soviet | 29 |
| 19041 | PS Spawn Bank Global | 24 |
| 19217 | PS Spawn Warehouse Bank | 19 |
| 19211 | PS Spawn File Cabinet | 19 |
| 19210 | PS Spawn File Box | 17 |
| 19058 | PS Spawn Satelite Wreck | 12 |
| 19057 | PS Spawn Satelite | 8 |
PS_Cable.dat
GUID dca3e33cbb0c4ef888a427dad9154687
Type Supply
Rarity Uncommon
ID 19039
Size_X 2
Size_Y 2
Size2_Z 0.4
Blueprints
[
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "eee2bf0ffc1447a5833304b772cb0692" // Pocket Knife
Delete false
Critical True
}
]
OutputItems "c6431f6282324b2ab4888d1580016bfd x 3" // Copper Wire
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "89e778b6f6bd4266a08e9439f3af9c04" // Field Knife #1
Delete false
Critical True
}
]
OutputItems "c6431f6282324b2ab4888d1580016bfd x 3" // Copper Wire
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "953bbdc39fc44586bad3eb9c4654829e" // Field Knife #2
Delete false
Critical True
}
]
OutputItems "c6431f6282324b2ab4888d1580016bfd x 3" // Copper Wire
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
]
Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 3
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_1_Index 1
Action_0_Blueprint_2_Index 2
Action_0_Text Salvage