1 x 1 (1)

Inventory Size

1 HP

Health

HIGH

Armor Tier

Barricade

Build

Yes

Repairable

Yes

Salvageable

3 blueprints
-
+
=
2 x
-
+
=
2 x
-
+
=
2 x
Spawn Locations for this Item 0
100%
Arid Reborn map chart
Legend
PS Spawn Bank Global
PS Group Brief Case
PS Barrels Low
PS Group Bank Values
No spawn points on map

Each color represents a different spawn table. This item has a chance to spawn at these locations.

Spawn Tables
Spawn Id Spawn Name Items in Pool
19041 PS Spawn Bank Global 24
19208 PS Group Brief Case 10
19206 PS Barrels Low 9
19215 PS Group Bank Values 5
PS_Dolla_Bills.dat
GUID b041a9a1d7f44bd29498dccbb8b25516
Type Barricade
Rarity Common
Useable Barricade
Allow_Placement_On_Vehicle False
Armor_Tier High

Has_Clip_Prefab False

Build Barricade
ID 19398

SalvageItem b041a9a1d7f44bd29498dccbb8b25516
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
Item_Dropped_On_Destroy b041a9a1d7f44bd29498dccbb8b25516

Size_X 1
Size_Y 1
Size2_Z 0.325

Salvage_Duration_Multiplier 0.05
Health 1
Range 4
Radius 0.06
Offset 0.06

Explosion 37
Vulnerable

PlacementAudioClip Sounds/PaperPlacement.mp3

Bypass_Pickup_Ownership True

Blueprints
[
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "eee2bf0ffc1447a5833304b772cb0692" // Pocket Knife
				Delete false
				Critical True
			}
		]
		OutputItems "dfcc72b8aab54af5b4b15b6b5d554a45 x 2" // Cloth Fragments
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "89e778b6f6bd4266a08e9439f3af9c04" // Field Knife #1
				Delete false
				Critical True
			}
		]
		OutputItems "dfcc72b8aab54af5b4b15b6b5d554a45 x 2" // Cloth Fragments
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "953bbdc39fc44586bad3eb9c4654829e" // Field Knife #2
				Delete false
				Critical True
			}
		]
		OutputItems "dfcc72b8aab54af5b4b15b6b5d554a45 x 2" // Cloth Fragments
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
]

Actions 1

Action_0_Type Blueprint
Action_0_Blueprints 3
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_1_Index 1
Action_0_Blueprint_2_Index 2
Action_0_Text Salvage