2 x 2 (4)
Inventory Size
1
Amount
3
Blueprints
This item is part of 14 spawn table(s). Each spawn point on the map has a chance to spawn items from these tables - this item is one of many possible drops.
Spawn Locations for this Item
0
100%
Legend
PS Spawn Village Global
PS Spawn Supply AG19
PS Spawn Supply PMC
PS Spawn Civ Global
PS Spawn Supply Soviet
PS Group Warehouse Village
PS Spawn Warehouse Civ
PS Spawn Supply Kneel
PS Food Table
PS Spawn Supply Police
PS Spawn Locker Hospital
PS Babkin Box
PS Spawn Meds Global
PS Group Meds Supplies
No spawn points on map
Each color represents a different spawn table. This item has a chance to spawn at these locations.
Spawn Tables
| Spawn Id | Spawn Name | Items in Pool |
|---|---|---|
| 19039 | PS Spawn Village Global | 37 |
| 19014 | PS Spawn Supply AG19 | 36 |
| 19008 | PS Spawn Supply PMC | 32 |
| 19037 | PS Spawn Civ Global | 30 |
| 19002 | PS Spawn Supply Soviet | 28 |
| 0 | PS Group Warehouse Village | 28 |
| 0 | PS Spawn Warehouse Civ | 24 |
| 19028 | PS Spawn Supply Kneel | 24 |
| 19051 | PS Food Table | 23 |
| 19035 | PS Spawn Supply Police | 22 |
| 19222 | PS Spawn Locker Hospital | 16 |
| 19209 | PS Babkin Box | 15 |
| 19055 | PS Spawn Meds Global | 15 |
| 0 | PS Group Meds Supplies | 8 |
PS_Towel.dat
GUID 0896912372504d31be698b59e394e03a
Type Supply
Rarity Common
ID 19595
Size_X 2
Size_Y 2
Size2_Z 0.37
Blueprints
[
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "eee2bf0ffc1447a5833304b772cb0692" // Pocket Knife
Delete false
Critical True
}
]
OutputItems "dfcc72b8aab54af5b4b15b6b5d554a45 x 3" // Cloth Fragments
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "89e778b6f6bd4266a08e9439f3af9c04" // Field Knife #1
Delete false
Critical True
}
]
OutputItems "dfcc72b8aab54af5b4b15b6b5d554a45 x 3" // Cloth Fragments
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "953bbdc39fc44586bad3eb9c4654829e" // Field Knife #2
Delete false
Critical True
}
]
OutputItems "dfcc72b8aab54af5b4b15b6b5d554a45 x 3" // Cloth Fragments
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
]
Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 3
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_1_Index 1
Action_0_Blueprint_2_Index 2
Action_0_Text Salvage