2 x 2 (4)
Inventory Size
10 HP
Health
HIGH
Armor Tier
Barricade
Build
Yes
Repairable
Yes
Salvageable
| Spawn Id | Spawn Name | Items |
|---|---|---|
| 19062 | PS Pillow | 1 |
PS_Pillow.dat
GUID 252b393d6d534f0ba9e1c1cb7adcca3a
Type Barricade
Rarity Common
Useable Barricade
Allow_Placement_On_Vehicle False
Armor_Tier High
Has_Clip_Prefab False
Build Barricade
ID 19603
SalvageItem 252b393d6d534f0ba9e1c1cb7adcca3a
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
Item_Dropped_On_Destroy 252b393d6d534f0ba9e1c1cb7adcca3a
Size_X 2
Size_Y 2
Size2_Z 0.3
Salvage_Duration_Multiplier 0.05
Health 10
Range 4
Radius 0.2
Offset 0.23
Explosion 37
Vulnerable
PlacementAudioClip Sounds/ClothPlacement.mp3
Bypass_Pickup_Ownership True
Blueprints
[
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "eee2bf0ffc1447a5833304b772cb0692" // Pocket Knife
Delete false
Critical True
}
]
OutputItems "dfcc72b8aab54af5b4b15b6b5d554a45 x 2" // Cloth Fragments
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "89e778b6f6bd4266a08e9439f3af9c04" // Field Knife #1
Delete false
Critical True
}
]
OutputItems "dfcc72b8aab54af5b4b15b6b5d554a45 x 2" // Cloth Fragments
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "953bbdc39fc44586bad3eb9c4654829e" // Field Knife #2
Delete false
Critical True
}
]
OutputItems "dfcc72b8aab54af5b4b15b6b5d554a45 x 2" // Cloth Fragments
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
]
Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 3
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_1_Index 1
Action_0_Blueprint_2_Index 2
Action_0_Text Salvage