1 x 1 (1)

Inventory Size

10 HP

Health

HIGH

Armor Tier

Sign_Wall

Build

Yes

Repairable

Yes

Salvageable

3 blueprints
-
+
=
2 x
-
+
=
2 x
-
+
=
2 x
Spawn Locations for this Item 0
100%
Arid Reborn map chart
Legend
PS Spawn Supply AG19
PS Spawn Supply PMC
PS Spawn Supply Soviet
PS Spawn Bank Global
PS Spawn Supply Kneel
PS Spawn Supply Police
PS Spawn Warehouse Bank
PS Spawn File Cabinet
PS Spawn File Box
PS Spawn Locker Hospital
PS Spawn Meds Global
PS Group Meds Supplies
No spawn points on map

Each color represents a different spawn table. This item has a chance to spawn at these locations.

PS_Notepad.dat
GUID 93e14996187e4126a17d72369088a941
Type Barricade
Rarity Uncommon
Useable Barricade
Allow_Placement_On_Vehicle False
Armor_Tier High

Has_Clip_Prefab False

Build Sign_Wall
ID 19599

SalvageItem 93e14996187e4126a17d72369088a941
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
Item_Dropped_On_Destroy 93e14996187e4126a17d72369088a941

Size_X 1
Size_Y 1
Size2_Z 0.42

Salvage_Duration_Multiplier 0.2
Health 10
Range 4

Radius 0.05
Offset 0.125

Explosion 58
Vulnerable
Bypass_Claim

Should_Close_When_Outside_Range true

PlacementAudioClip Sounds/PaperPlacement.mp3

Bypass_Pickup_Ownership True

Blueprints
[
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "eee2bf0ffc1447a5833304b772cb0692" // Pocket Knife
				Delete false
				Critical True
			}
		]
		OutputItems "dfcc72b8aab54af5b4b15b6b5d554a45 x 2" // Cloth Fragments
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "89e778b6f6bd4266a08e9439f3af9c04" // Field Knife #1
				Delete false
				Critical True
			}
		]
		OutputItems "dfcc72b8aab54af5b4b15b6b5d554a45 x 2" // Cloth Fragments
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "953bbdc39fc44586bad3eb9c4654829e" // Field Knife #2
				Delete false
				Critical True
			}
		]
		OutputItems "dfcc72b8aab54af5b4b15b6b5d554a45 x 2" // Cloth Fragments
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
]

Actions 1

Action_0_Type Blueprint
Action_0_Blueprints 3
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_1_Index 1
Action_0_Blueprint_2_Index 2
Action_0_Text Salvage