1 x 1 (1)
Inventory Size
10 HP
Health
HIGH
Armor Tier
Sign_Wall
Build
Yes
Repairable
Yes
Salvageable
This item is part of 12 spawn table(s). Each spawn point on the map has a chance to spawn items from these tables - this item is one of many possible drops.
Spawn Locations for this Item
0
100%
Legend
PS Spawn Supply AG19
PS Spawn Supply PMC
PS Spawn Supply Soviet
PS Spawn Bank Global
PS Spawn Supply Kneel
PS Spawn Supply Police
PS Spawn Warehouse Bank
PS Spawn File Cabinet
PS Spawn File Box
PS Spawn Locker Hospital
PS Spawn Meds Global
PS Group Meds Supplies
No spawn points on map
Each color represents a different spawn table. This item has a chance to spawn at these locations.
Spawn Tables
| Spawn Id | Spawn Name | Items in Pool |
|---|---|---|
| 19014 | PS Spawn Supply AG19 | 36 |
| 19008 | PS Spawn Supply PMC | 32 |
| 19002 | PS Spawn Supply Soviet | 28 |
| 19041 | PS Spawn Bank Global | 24 |
| 19028 | PS Spawn Supply Kneel | 24 |
| 19035 | PS Spawn Supply Police | 22 |
| 19217 | PS Spawn Warehouse Bank | 19 |
| 19211 | PS Spawn File Cabinet | 19 |
| 19210 | PS Spawn File Box | 17 |
| 19222 | PS Spawn Locker Hospital | 16 |
| 19055 | PS Spawn Meds Global | 15 |
| 0 | PS Group Meds Supplies | 8 |
PS_Notepad.dat
GUID 93e14996187e4126a17d72369088a941
Type Barricade
Rarity Uncommon
Useable Barricade
Allow_Placement_On_Vehicle False
Armor_Tier High
Has_Clip_Prefab False
Build Sign_Wall
ID 19599
SalvageItem 93e14996187e4126a17d72369088a941
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
Item_Dropped_On_Destroy 93e14996187e4126a17d72369088a941
Size_X 1
Size_Y 1
Size2_Z 0.42
Salvage_Duration_Multiplier 0.2
Health 10
Range 4
Radius 0.05
Offset 0.125
Explosion 58
Vulnerable
Bypass_Claim
Should_Close_When_Outside_Range true
PlacementAudioClip Sounds/PaperPlacement.mp3
Bypass_Pickup_Ownership True
Blueprints
[
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "eee2bf0ffc1447a5833304b772cb0692" // Pocket Knife
Delete false
Critical True
}
]
OutputItems "dfcc72b8aab54af5b4b15b6b5d554a45 x 2" // Cloth Fragments
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "89e778b6f6bd4266a08e9439f3af9c04" // Field Knife #1
Delete false
Critical True
}
]
OutputItems "dfcc72b8aab54af5b4b15b6b5d554a45 x 2" // Cloth Fragments
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "953bbdc39fc44586bad3eb9c4654829e" // Field Knife #2
Delete false
Critical True
}
]
OutputItems "dfcc72b8aab54af5b4b15b6b5d554a45 x 2" // Cloth Fragments
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
]
Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 3
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_1_Index 1
Action_0_Blueprint_2_Index 2
Action_0_Text Salvage