1 x 1 (1)
Inventory Size
10 HP
Health
HIGH
Armor Tier
Sign_Wall
Build
Yes
Repairable
Yes
Salvageable
| Spawn Id | Spawn Name | Items |
|---|---|---|
| 19014 | PS Spawn Supply AG19 | 36 |
| 19008 | PS Spawn Supply PMC | 32 |
| 19002 | PS Spawn Supply Soviet | 28 |
| 19041 | PS Spawn Bank Global | 24 |
| 19028 | PS Spawn Supply Kneel | 24 |
| 19035 | PS Spawn Supply Police | 22 |
| 19217 | PS Spawn Warehouse Bank | 19 |
| 19211 | PS Spawn File Cabinet | 19 |
| 19210 | PS Spawn File Box | 17 |
| 19222 | PS Spawn Locker Hospital | 16 |
| 19055 | PS Spawn Meds Global | 15 |
| 0 | PS Group Meds Supplies | 8 |
PS_Notepad.dat
GUID 93e14996187e4126a17d72369088a941
Type Barricade
Rarity Uncommon
Useable Barricade
Allow_Placement_On_Vehicle False
Armor_Tier High
Has_Clip_Prefab False
Build Sign_Wall
ID 19599
SalvageItem 93e14996187e4126a17d72369088a941
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
Item_Dropped_On_Destroy 93e14996187e4126a17d72369088a941
Size_X 1
Size_Y 1
Size2_Z 0.42
Salvage_Duration_Multiplier 0.2
Health 10
Range 4
Radius 0.05
Offset 0.125
Explosion 58
Vulnerable
Bypass_Claim
Should_Close_When_Outside_Range true
PlacementAudioClip Sounds/PaperPlacement.mp3
Bypass_Pickup_Ownership True
Blueprints
[
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "eee2bf0ffc1447a5833304b772cb0692" // Pocket Knife
Delete false
Critical True
}
]
OutputItems "dfcc72b8aab54af5b4b15b6b5d554a45 x 2" // Cloth Fragments
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "89e778b6f6bd4266a08e9439f3af9c04" // Field Knife #1
Delete false
Critical True
}
]
OutputItems "dfcc72b8aab54af5b4b15b6b5d554a45 x 2" // Cloth Fragments
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "953bbdc39fc44586bad3eb9c4654829e" // Field Knife #2
Delete false
Critical True
}
]
OutputItems "dfcc72b8aab54af5b4b15b6b5d554a45 x 2" // Cloth Fragments
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
]
Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 3
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_1_Index 1
Action_0_Blueprint_2_Index 2
Action_0_Text Salvage