1 x 1 (1)

Inventory Size

0%

Armor

0%

Explosion Armor

0%

Movement Speed

Similar Clothing (1)

There might be more than those listed here.

3 blueprints
-
+
=
2 x
-
+
=
2 x
-
+
=
2 x
Spawn Locations for this Item 0
100%
Arid Reborn map chart
Legend
PS Spawn Locker PMC
PS Spawn Supply PMC
PS Equipment PMC
PS Group Cloth PMC
PS Group PMC Cap
No spawn points on map

Each color represents a different spawn table. This item has a chance to spawn at these locations.

Spawn Tables
Spawn Id Spawn Name Items in Pool
19221 PS Spawn Locker PMC 103
19008 PS Spawn Supply PMC 32
0 PS Equipment PMC 17
0 PS Group Cloth PMC 11
0 PS Group PMC Cap 2
PS_Military_Cap_2.dat
GUID 083776c71f884638b5ab71e8a7ccc360
Type Hat
InventoryAudio Effects/Inventory_Sounds/Cloth_Pickup/Cloth_Pickup.asset 
Rarity Common
Useable Clothing
Priority_Over_Cosmetic True
ID 19341

Size_X 1
Size_Y 1
Size2_Z 0.31

Beard

Blueprints
[
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "eee2bf0ffc1447a5833304b772cb0692" // Pocket Knife
				Delete false
				Critical True
			}
		]
		OutputItems "dfcc72b8aab54af5b4b15b6b5d554a45 x 2" // Cloth Fragments
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "89e778b6f6bd4266a08e9439f3af9c04" // Field Knife #1
				Delete false
				Critical True
			}
		]
		OutputItems "dfcc72b8aab54af5b4b15b6b5d554a45 x 2" // Cloth Fragments
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "953bbdc39fc44586bad3eb9c4654829e" // Field Knife #2
				Delete false
				Critical True
			}
		]
		OutputItems "dfcc72b8aab54af5b4b15b6b5d554a45 x 2" // Cloth Fragments
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
]

Actions 1

Action_0_Type Blueprint
Action_0_Blueprints 3
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_1_Index 1
Action_0_Blueprint_2_Index 2

Action_0_Text Salvage


Quality_Min 75
Quality_Max 100