2 x 2 (4)

Inventory Size

48 (8 x 6)

Storage Size

0%

Movement Speed

No

Water Proof

Similar Clothing (4)

There might be more than those listed here.

3 blueprints
-
+
=
3 x
-
+
=
3 x
-
+
=
3 x
Spawn Id Spawn Name Items
19070 PS Equipment Bandit 37
19038 PS Equipment Civ 32
19040 PS Equipment Village 31
0 PS Group Knapsack 5
PS_Knapsack_Pink.dat
GUID 9aacc9369f5147068a83584dc82ffe37
Type Backpack
InventoryAudio Effects/Inventory_Sounds/Cloth_Pickup/Cloth_Pickup.asset 
Rarity Rare
Useable Clothing
Priority_Over_Cosmetic True
ID 19101

Size_X 2
Size_Y 2
Size2_Z 0.6

Width 8
Height 6

Quality_Min 100
Quality_Max 100

Blueprints
[
	{
		CategoryTag "25584fe07e024680b2309842be1f91ee" // Apparel
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "eee2bf0ffc1447a5833304b772cb0692" // Pocket Knife
				Delete false
				Critical True
			}
		]
		OutputItems "dfcc72b8aab54af5b4b15b6b5d554a45 x 3" // Cloth Fragments
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "25584fe07e024680b2309842be1f91ee" // Apparel
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "89e778b6f6bd4266a08e9439f3af9c04" // Field Knife #1
				Delete false
				Critical True
			}
		]
		OutputItems "dfcc72b8aab54af5b4b15b6b5d554a45 x 3" // Cloth Fragments
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
	{
		CategoryTag "25584fe07e024680b2309842be1f91ee" // Apparel
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "953bbdc39fc44586bad3eb9c4654829e" // Field Knife #2
				Delete false
				Critical True
			}
		]
		OutputItems "dfcc72b8aab54af5b4b15b6b5d554a45 x 3" // Cloth Fragments
		Effect "7eceb9f7751d4634b572c8e236355104" // Rip
	}
]

Actions 1

Action_0_Type Blueprint
Action_0_Blueprints 3
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_1_Index 1
Action_0_Blueprint_2_Index 2
Action_0_Blueprint_0_Link
Action_0_Blueprint_1_Link
Action_0_Blueprint_2_Link
Action_0_Text Salvage