2 x 3 (6)
Inventory Size
50 HP
Health
HIGH
Armor Tier
Barricade
Build
Yes
Repairable
Yes
Salvageable
This item is part of 7 spawn table(s). Each spawn point on the map has a chance to spawn items from these tables - this item is one of many possible drops.
Spawn Locations for this Item
0
100%
Legend
PS Spawn Locker Kneel
PS Zombie Spawn High Kneel
PS Zombie Spawn High AG19
PS ZombieGreen Spawn
PS Spawn Low Kneel
PS Spawn Warehouse AG19
PS Spawn Warehouse Kneel
No spawn points on map
Each color represents a different spawn table. This item has a chance to spawn at these locations.
Spawn Tables
| Spawn Id | Spawn Name | Items in Pool |
|---|---|---|
| 19218 | PS Spawn Locker Kneel | 92 |
| 19104 | PS Zombie Spawn High Kneel | 89 |
| 19112 | PS Zombie Spawn High AG19 | 83 |
| 19105 | PS ZombieGreen Spawn | 34 |
| 19026 | PS Spawn Low Kneel | 29 |
| 19015 | PS Spawn Warehouse AG19 | 23 |
| 19029 | PS Spawn Warehouse Kneel | 21 |
PS_Field_Telephone.dat
GUID 3b28362dd83b4c4c97d659c61137d19b
Type Barricade
Rarity Legendary
Useable Barricade
Allow_Placement_On_Vehicle False
Armor_Tier High
Has_Clip_Prefab False
Build Barricade
ID 19620
Size_X 2
Size_Y 3
Size2_Z 0.53
SalvageItem 3b28362dd83b4c4c97d659c61137d19b
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
Item_Dropped_On_Destroy 3b28362dd83b4c4c97d659c61137d19b
Salvage_Duration_Multiplier 0.05
Health 50
Range 4
Radius 0.14
Offset 0.18
Explosion 36
Vulnerable
PlacementAudioClip Sounds/MetalPlacement.mp3
Bypass_Pickup_Ownership True
Blueprints
[
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
Delete false
}
]
OutputItems
[
"c64768742d1d4905ae26cadf855297ab" // Red Circuit Board
"6d5ab5ec9e2d471390dcd001da0db320" // Radio Handset
"6a3d01e6a982470291aaeb2532967f69 x 4" // Plastic Fragments
"c0c52f8627844898b17ac02a4c49aae7 x 3" // Electronics
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Salvage