2 x 3 (6)
Inventory Size
50 HP
Health
HIGH
Armor Tier
Barricade
Build
Yes
Repairable
Yes
Salvageable
| Spawn Id | Spawn Name | Items |
|---|---|---|
| 19218 | PS Spawn Locker Kneel | 92 |
| 19104 | PS Zombie Spawn High Kneel | 89 |
| 19112 | PS Zombie Spawn High AG19 | 83 |
| 19105 | PS ZombieGreen Spawn | 34 |
| 19026 | PS Spawn Low Kneel | 29 |
| 19015 | PS Spawn Warehouse AG19 | 23 |
| 19029 | PS Spawn Warehouse Kneel | 21 |
PS_Field_Telephone.dat
GUID 3b28362dd83b4c4c97d659c61137d19b
Type Barricade
Rarity Legendary
Useable Barricade
Allow_Placement_On_Vehicle False
Armor_Tier High
Has_Clip_Prefab False
Build Barricade
ID 19620
Size_X 2
Size_Y 3
Size2_Z 0.53
SalvageItem 3b28362dd83b4c4c97d659c61137d19b
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
Item_Dropped_On_Destroy 3b28362dd83b4c4c97d659c61137d19b
Salvage_Duration_Multiplier 0.05
Health 50
Range 4
Radius 0.14
Offset 0.18
Explosion 36
Vulnerable
PlacementAudioClip Sounds/MetalPlacement.mp3
Bypass_Pickup_Ownership True
Blueprints
[
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
Delete false
}
]
OutputItems
[
"c64768742d1d4905ae26cadf855297ab" // Red Circuit Board
"6d5ab5ec9e2d471390dcd001da0db320" // Radio Handset
"6a3d01e6a982470291aaeb2532967f69 x 4" // Plastic Fragments
"c0c52f8627844898b17ac02a4c49aae7 x 3" // Electronics
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Salvage