4 x 2 (8)
Inventory Size
Primary
Hand Slot
Semi, Auto, Safety
Firemodes
600m
Range
2.78 RPS
Firerate
0.15%
Durability Loss per Shot
Sight, Grip
Hooks
-10%
Movement Speed
-2.8 to 2.8 (95%)
Recoil X
11.2 to 14 (95%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 140 | 78 | 39 | 39 |
| Zombie | 280 | 156 | 78 | 78 |
| Animal | 280 | 156 | 78 | - |
Structure Damage
Low Caliber
| Damage | |
|---|---|
| Barricade | 78 |
| Structure | 78 |
| Vehicle | 78 |
| Resource | 156 |
| Object | 156 |
| Spawn Id | Spawn Name | Items |
|---|---|---|
| 19025 | PS Spawn Sniper Boxes AG19 | 11 |
| 0 | PS Group Guns Sniper Boxes | 4 |
PS_UVS.dat
GUID 74ed722c1e7f4bdd93de554d4fe044be
Type Gun
Rarity Legendary
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Primary
ID 10534
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_WKM.wav
InventoryAudio Effects/Inventory_Sounds/DMR_Sniper_Shotgun_Pickup/DMR_Sniper_Shotgun_Pickup.asset
Equipable_Movement_Speed_Multiplier 0.9
Size_X 4
Size_Y 2
Size2_Z 0.375
Unplace 0.2
Replace 0.74
Magazine 19312
Grip 10669
Hook_Sight
Hook_Grip
Ammo_Min 3
Ammo_Max 10
Safety
Auto
Semi
Magazine_Calibers 1
Magazine_Caliber_0 18828
Attachment_Calibers 3
// Scope
Attachment_Caliber_0 25001
// Grip
Attachment_Caliber_1 25014
// Grip
Attachment_Caliber_2 25016
Muzzle 19014
Shell 19005
BladeIDs 2
BladeID_0 0
BladeID_1 2
Player_Damage_Bleeding Always
Quality_Min 5
Quality_Max 20
Blueprints
[
{
Name Repair
CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
Amount 3
}
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
Delete false
}
]
OutputItems
[
"4f4772f26c74401d8a7cce49e6789b79 x 3" // High Tier Gun Parts
]
Effect "84347b13028340b8976033c08675d458" // Wrench
Rewards
[
{
"Type" "Flag_Short"
"ID" "21009"
"Value" "1"
"Modification" "Increment"
}
]
}
]
Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair
// Balance Stats
Range 600
Bullet_Gravity_Multiplier 2.7
Ballistic_Steps 60
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 1200
Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.15
Unjam_Chamber_Anim Jam
Aim_In_Duration 0.6
Firerate 15
Action Trigger
Player_Damage 78
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8
Zombie_Damage 156
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8
Animal_Damage 156
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8
Barricade_Damage 78
Structure_Damage 78
Vehicle_Damage 78
Resource_Damage 156
Object_Damage 156
Durability 0.15
Recover_X 0.95
Recover_Y 0.95
Recoil_Min_X -2.8
Recoil_Min_Y 11.2
Recoil_Max_X 2.8
Recoil_Max_Y 14
Shake_Min_X -0.0056
Shake_Min_Y -0.0224
Shake_Max_X 0.0056
Shake_Max_Y -0.028
Shake_Min_Z -0.01
Shake_Max_Z -0.02
Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1
Spread_Aim 0.01
Spread_Hip 0.4
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1