3 x 2 (6)
Inventory Size
Secondary
Hand Slot
Semi, Safety
Firemodes
1000m
Range
0.83 RPS
Firerate
0.5%
Durability Loss per Shot
-
Hooks
0%
Movement Speed
-2 to 2 (95%)
Recoil X
8 to 10 (95%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 162 | 90 | 45 | 45 |
| Zombie | 324 | 180 | 90 | 90 |
| Animal | 324 | 180 | 90 | - |
Structure Damage
Low Caliber
| Damage | |
|---|---|
| Barricade | 90 |
| Structure | 90 |
| Vehicle | 90 |
| Resource | 180 |
| Object | 180 |
| Spawn Id | Spawn Name | Items |
|---|---|---|
| 19219 | PS Spawn Locker Soviet | 90 |
| 19112 | PS Zombie Spawn High AG19 | 83 |
| 19115 | PS Zombie Spawn Soviet | 80 |
| 19013 | PS Spawn High AG19 | 61 |
| 19212 | PS Spawn Heli Crate Soviet | 49 |
| 19110 | PS ZombieMega Spawn Soviet | 49 |
| 19011 | PS Spawn High AG17 18 Proper | 46 |
| 19001 | PS Spawn High Soviet | 42 |
| 0 | PS Spawn High AG17 18 | 41 |
| 0 | PS Group Guns Soviet High | 9 |
| 0 | PS Group Guns AG19 High | 7 |
| 0 | PS Group Guns AG17 18 High | 6 |
PS_GRM40.dat
GUID 4a7f69cc02b7421bb5d123253c127947
Type Gun
Rarity Epic
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Secondary
ID 10583
InventoryAudio Effects/Inventory_Sounds/Launcher_Pickup/Launcher_Pickup.asset
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_GRM.wav
Size_X 3
Size_Y 2
Size2_Z 0.4
Unplace 0.01
Replace 0.01
EquipableModelParent SpineHook
Magazine 10604
Ammo_Min 0
Ammo_Max 1
Shell 9000
Safety
Semi
Magazine_Calibers 1
Magazine_Caliber_0 18848
Muzzle 19016
BladeIDs 2
BladeID_0 0
BladeID_1 2
Quality_Min 60
Quality_Max 75
Blueprints
[
{
Name Repair
CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
Amount 2
}
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
Delete false
}
]
OutputItems
[
"4f4772f26c74401d8a7cce49e6789b79 x 2" // High Tier Gun Parts
]
Effect "84347b13028340b8976033c08675d458" // Wrench
Rewards
[
{
"Type" "Flag_Short"
"ID" "21009"
"Value" "1"
"Modification" "Increment"
}
]
}
]
Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair
// Balance Stats
Range 1000
Bullet_Gravity_Multiplier 2.7
Ballistic_Steps 50
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 1200
Aim_In_Duration 0.3
Firerate 50
Action Trigger
Player_Damage 90
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8
Zombie_Damage 180
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8
Animal_Damage 180
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8
Barricade_Damage 90
Structure_Damage 90
Vehicle_Damage 90
Resource_Damage 180
Object_Damage 180
Durability 0.5
Recover_X 0.95
Recover_Y 0.95
Recoil_Min_X -2
Recoil_Min_Y 8
Recoil_Max_X 2
Recoil_Max_Y 10
Shake_Min_X -0.004
Shake_Min_Y -0.016
Shake_Max_X 0.004
Shake_Max_Y -0.02
Shake_Min_Z -0.01
Shake_Max_Z -0.02
Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1
Spread_Aim 0.09
Spread_Hip 0.18
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1