3 x 2 (6)

Inventory Size

Secondary

Hand Slot

Semi, Safety

Firemodes

1000m

Range

0.83 RPS

Firerate

0.5%

Durability Loss per Shot

-

Hooks

0%

Movement Speed

-2 to 2 (95%)

Recoil X

8 to 10 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 162 90 45 45
Zombie 324 180 90 90
Animal 324 180 90 -
Structure Damage
Low Caliber
Damage
Barricade 90
Structure 90
Vehicle 90
Resource 180
Object 180

Magazines (4)

Magazines that can be attached to this weapon

2 blueprints
-
2 x
=
-
+
=
2 x
PS_GRM40.dat
GUID 4a7f69cc02b7421bb5d123253c127947
Type Gun
Rarity Epic
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Secondary
ID 10583

InventoryAudio Effects/Inventory_Sounds/Launcher_Pickup/Launcher_Pickup.asset
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_GRM.wav

Size_X 3
Size_Y 2
Size2_Z 0.4

Unplace 0.01
Replace 0.01
EquipableModelParent SpineHook

Magazine 10604

Ammo_Min 0
Ammo_Max 1

Shell 9000

Safety
Semi

Magazine_Calibers 1
Magazine_Caliber_0 18848

Muzzle 19016

BladeIDs 2
BladeID_0 0
BladeID_1 2

Quality_Min 60
Quality_Max 75

Blueprints
[
	{
		Name Repair
		CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
				Amount 2
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench

	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"4f4772f26c74401d8a7cce49e6789b79 x 2" // High Tier Gun Parts
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Rewards
			[
				{
					"Type" "Flag_Short"
					"ID" "21009"
					"Value" "1"
					"Modification" "Increment"
				}
			]
	}
]

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair

// Balance Stats
Range 1000
Bullet_Gravity_Multiplier 2.7
Ballistic_Steps 50
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 1200

Aim_In_Duration 0.3

Firerate 50
Action Trigger

Player_Damage 90
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8

Zombie_Damage 180
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8

Animal_Damage 180
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8

Barricade_Damage 90
Structure_Damage 90
Vehicle_Damage 90
Resource_Damage 180
Object_Damage 180

Durability 0.5

Recover_X 0.95
Recover_Y 0.95

Recoil_Min_X -2
Recoil_Min_Y 8
Recoil_Max_X 2
Recoil_Max_Y 10

Shake_Min_X -0.004
Shake_Min_Y -0.016
Shake_Max_X 0.004
Shake_Max_Y -0.02
Shake_Min_Z -0.01
Shake_Max_Z -0.02

Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1

Spread_Aim 0.09
Spread_Hip 0.18
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1