5 x 2 (10)

Inventory Size

Primary

Hand Slot

Auto, Safety

Firemodes

3m

Range

13.89 RPS

Firerate

0.03%

Durability Loss per Shot

-

Hooks

0%

Movement Speed

0 to 0 (95%)

Recoil X

0 to 0 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 27 15 7 7
Zombie 54 30 15 15
Animal 54 30 15 -
Structure Damage
Low Caliber
Damage
Barricade 0
Structure 0
Vehicle 15
Resource 30
Object 0

Magazines (1)

Magazines that can be attached to this weapon

2 blueprints
-
3 x
=
-
+
=
4 x
PS_Flamethrower.dat
GUID 8e1d7e6f41494fc4bc54c67bd924b9a8
Type Gun
Rarity Mythical
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0
Slot Primary
ID 10631

InventoryAudio Effects/Inventory_Sounds/DMR_Sniper_Shotgun_Pickup/DMR_Sniper_Shotgun_Pickup.asse

Size_X 5
Size_Y 2
Size2_Z 0.32

Should_Delete_Empty_Magazines True

Allow_Flesh_Fx False

Must_Aim_To_Shoot True

Aiming_Movement_Speed_Multiplier 0.8

Magazine 10605

Ammo_Min 200
Ammo_Max 200

Safety
Auto

Magazine_Calibers 1
Magazine_Caliber_0 18839

Unplace 0.3
Replace 0.65

Range 3
Explosion 19104

Projectile_Explosion_Launch_Speed 0

Ballistic_Force 1500

Quality_Min 100
Quality_Max 100

Alert_Radius 32
Gunshot_Rolloff_Distance 160

Player_Damage_Bleeding Never

Blueprints
[
	{
		Name Repair
		CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
				Amount 3
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench

	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"4f4772f26c74401d8a7cce49e6789b79 x 4" // High Tier Gun Parts
			"2e1a3088c64d45fb8f24cfcbec5f5952" // Illegal Gun Parts
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Rewards
			[
				{
					"Type" "Flag_Short"
					"ID" "21009"
					"Value" "1"
					"Modification" "Increment"
				}
			]
	}
]

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair

// Balance Stats

Aim_In_Duration 0.6

Firerate 3
Action Rocket

Player_Damage 15
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8

Zombie_Damage 30
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8

Animal_Damage 30
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8

Barricade_Damage 0
Structure_Damage 0
Vehicle_Damage 15
Resource_Damage 30
Object_Damage 0

Durability 0.03

Recover_X 0.95
Recover_Y 0.95

Recoil_Min_X 0
Recoil_Min_Y 0
Recoil_Max_X 0
Recoil_Max_Y 0

Shake_Min_X 0
Shake_Min_Y 0
Shake_Max_X 0
Shake_Max_Y 0
Shake_Min_Z -0.07
Shake_Max_Z -0.07

Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1

Spread_Aim 0.1
Spread_Hip 0.2
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1