5 x 2 (10)
Inventory Size
Primary
Hand Slot
Auto, Safety
Firemodes
3m
Range
13.89 RPS
Firerate
0.03%
Durability Loss per Shot
-
Hooks
0%
Movement Speed
0 to 0 (95%)
Recoil X
0 to 0 (95%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 27 | 15 | 7 | 7 |
| Zombie | 54 | 30 | 15 | 15 |
| Animal | 54 | 30 | 15 | - |
Structure Damage
Low Caliber
| Damage | |
|---|---|
| Barricade | 0 |
| Structure | 0 |
| Vehicle | 15 |
| Resource | 30 |
| Object | 0 |
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
PS_Flamethrower.dat
GUID 8e1d7e6f41494fc4bc54c67bd924b9a8
Type Gun
Rarity Mythical
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0
Slot Primary
ID 10631
InventoryAudio Effects/Inventory_Sounds/DMR_Sniper_Shotgun_Pickup/DMR_Sniper_Shotgun_Pickup.asse
Size_X 5
Size_Y 2
Size2_Z 0.32
Should_Delete_Empty_Magazines True
Allow_Flesh_Fx False
Must_Aim_To_Shoot True
Aiming_Movement_Speed_Multiplier 0.8
Magazine 10605
Ammo_Min 200
Ammo_Max 200
Safety
Auto
Magazine_Calibers 1
Magazine_Caliber_0 18839
Unplace 0.3
Replace 0.65
Range 3
Explosion 19104
Projectile_Explosion_Launch_Speed 0
Ballistic_Force 1500
Quality_Min 100
Quality_Max 100
Alert_Radius 32
Gunshot_Rolloff_Distance 160
Player_Damage_Bleeding Never
Blueprints
[
{
Name Repair
CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
Amount 3
}
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
Delete false
}
]
OutputItems
[
"4f4772f26c74401d8a7cce49e6789b79 x 4" // High Tier Gun Parts
"2e1a3088c64d45fb8f24cfcbec5f5952" // Illegal Gun Parts
]
Effect "84347b13028340b8976033c08675d458" // Wrench
Rewards
[
{
"Type" "Flag_Short"
"ID" "21009"
"Value" "1"
"Modification" "Increment"
}
]
}
]
Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair
// Balance Stats
Aim_In_Duration 0.6
Firerate 3
Action Rocket
Player_Damage 15
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8
Zombie_Damage 30
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8
Animal_Damage 30
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8
Barricade_Damage 0
Structure_Damage 0
Vehicle_Damage 15
Resource_Damage 30
Object_Damage 0
Durability 0.03
Recover_X 0.95
Recover_Y 0.95
Recoil_Min_X 0
Recoil_Min_Y 0
Recoil_Max_X 0
Recoil_Max_Y 0
Shake_Min_X 0
Shake_Min_Y 0
Shake_Max_X 0
Shake_Max_Y 0
Shake_Min_Z -0.07
Shake_Max_Z -0.07
Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1
Spread_Aim 0.1
Spread_Hip 0.2
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1