2 x 2 (4)

Inventory Size

Any

Hand Slot

Semi, Safety

Firemodes

300m

Range

2.78 RPS

Firerate

0.15%

Durability Loss per Shot

Sight

Hooks

0%

Movement Speed

-1.6 to 1.6 (95%)

Recoil X

6.4 to 8 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 66 37 18 18
Zombie 133 74 37 37
Animal 133 74 37 -
Structure Damage
Low Caliber
Damage
Barricade 37
Structure 37
Vehicle 37
Resource 74
Object 74

Magazines (10)

Magazines that can be attached to this weapon

2 blueprints
-
-
+
=
Spawn Locations for this Item 0
100%
Arid Reborn map chart
Legend
PS Spawn Locker Soviet
PS Zombie Spawn Soviet
PS Spawn Low Soviet
PS Lootbox Rare
PS Group Guns Rare
PS Group Guns Soviet Low
No spawn points on map

Each color represents a different spawn table. This item has a chance to spawn at these locations.

PS_Drago_0.dat
GUID b1afb29836ae492f8bfe74dd1e9d0220
Type Gun
Rarity Rare
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Any
ID 10671

InventoryAudio Effects/Inventory_Sounds/Handgun_Pickup/Handgun_Pickup.asset
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_AK.wav

Size_X 2
Size_Y 2
Size2_Z 0.5

Magazine 10540

Hook_Sight

Ammo_Min 10
Ammo_Max 20

Unplace 0.15
Replace 0.62

Safety
Semi

Magazine_Calibers 2
Magazine_Caliber_0 18801
Magazine_Caliber_1 18802

Attachment_Calibers 1
//Scope
Attachment_Caliber_0 25001

Muzzle 19001

Shell 19100

BladeIDs 2
BladeID_0 0
BladeID_1 2



Player_Damage_Bleeding Always

Quality_Min 50
Quality_Max 50

Blueprints
[
	{
		Name Repair
		CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
				Amount 1
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"4f4772f26c74401d8a7cce49e6789b79 x 1" // High Tier Gun Parts 
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Rewards
			[
				{
					"Type" "Flag_Short"
					"ID" "21009"
					"Value" "1"
					"Modification" "Increment"
				}
			]
	}
]

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair

////////////////////////////////////////Balance Stats

Range 300
Bullet_Gravity_Multiplier 2.7
Ballistic_Steps 30
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 600

Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.15
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.2

Firerate 15
Action Trigger

Player_Damage 37
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8

Zombie_Damage 74
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8

Animal_Damage 74
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8

Barricade_Damage 37
Structure_Damage 37
Vehicle_Damage 37
Resource_Damage 74
Object_Damage 74

Durability 0.15

Recover_X 0.95
Recover_Y 0.95

Recoil_Min_X -1.6
Recoil_Min_Y 6.4
Recoil_Max_X 1.6
Recoil_Max_Y 8

Shake_Min_X -0.0032
Shake_Min_Y -0.0128
Shake_Max_X 0.0032
Shake_Max_Y -0.016
Shake_Min_Z -0.01
Shake_Max_Z -0.02

Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1

Spread_Aim 0.08
Spread_Hip 0.16
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1