3 x 2 (6)

Inventory Size

Secondary

Hand Slot

Semi, Safety

Firemodes

500m

Range

2.08 RPS

Firerate

0.15%

Durability Loss per Shot

-

Hooks

0%

Movement Speed

-2 to 2 (95%)

Recoil X

8 to 10 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 79 44 22 22
Zombie 158 88 44 44
Animal 158 88 44 -
Structure Damage
Low Caliber
Damage
Barricade 44
Structure 44
Vehicle 44
Resource 88
Object 88

Magazines (1)

Magazines that can be attached to this weapon

2 blueprints
-
-
+
=
2 x
PS_RS50.dat
GUID 63d4e3e845aa46019aa134f3ce409f3f
Type Gun
Rarity Rare
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Secondary
ID 10807

InventoryAudio Effects/Inventory_Sounds/Handgun_Pickup/Handgun_Pickup.asset
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_Deagle.wav

Size_X 3
Size_Y 2
Size2_Z 0.35

Magazine 10809

Unplace 0.40
Replace 0.80
EquipableModelParent SpineHook
Instantiated_Item_Name_Override 10807

Ammo_Min 2
Ammo_Max 5

Safety
Semi

Magazine_Calibers 1
Magazine_Caliber_0 18809

Muzzle 19023

Shell 19015

BladeIDs 2
BladeID_0 0
BladeID_1 2

Player_Damage_Bleeding Always

Quality_Min 50
Quality_Max 50

Blueprints
[
	{
		Name Repair
		CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
				Amount 1
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench

	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"2bbce40cef7f46eaa24ef918bc4b9aa8 x 2" // Low Tier Gun Parts 
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Rewards
			[
				{
					"Type" "Flag_Short"
					"ID" "21009"
					"Value" "1"
					"Modification" "Increment"
				}
			]
	}
]

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair

// Balance Stats
Range 500
Bullet_Gravity_Multiplier 3.2
Ballistic_Steps 50
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 1000

Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.15
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.3

Firerate 20
Action Trigger

Player_Damage 44
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8

Zombie_Damage 88
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8

Animal_Damage 88
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8

Barricade_Damage 44
Structure_Damage 44
Vehicle_Damage 44
Resource_Damage 88
Object_Damage 88

Durability 0.15

Recover_X 0.95
Recover_Y 0.95

Recoil_Min_X -2
Recoil_Min_Y 8
Recoil_Max_X 2
Recoil_Max_Y 10

Shake_Min_X -0.004
Shake_Min_Y -0.016
Shake_Max_X 0.004
Shake_Max_Y -0.02
Shake_Min_Z -0.02
Shake_Max_Z -0.04

Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1

Spread_Aim 0.03
Spread_Hip 0.1
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1