3 x 2 (6)
Inventory Size
Secondary
Hand Slot
Semi, Safety
Firemodes
500m
Range
2.08 RPS
Firerate
0.2%
Durability Loss per Shot
Sight
Hooks
0%
Movement Speed
-2 to 2 (95%)
Recoil X
8 to 10 (95%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 82 | 46 | 23 | 23 |
| Zombie | 165 | 92 | 46 | 46 |
| Animal | 165 | 92 | 46 | - |
Structure Damage
Low Caliber
| Damage | |
|---|---|
| Barricade | 46 |
| Structure | 46 |
| Vehicle | 46 |
| Resource | 92 |
| Object | 92 |
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
PS_RS50L.dat
GUID aa50fd3624ca4218b4a9e73acc374c0b
Type Gun
Rarity Epic
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Secondary
ID 10808
InventoryAudio Effects/Inventory_Sounds/Handgun_Pickup/Handgun_Pickup.asset
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_Deagle.wav
Size_X 3
Size_Y 2
Size2_Z 0.37
Magazine 10809
Sight 19951
Unplace 0.40
Replace 0.80
EquipableModelParent SpineHook
Instantiated_Item_Name_Override 10807
Ammo_Min 2
Ammo_Max 5
Safety
Semi
Magazine_Calibers 1
Magazine_Caliber_0 18809
Attachment_Calibers 1
// Scope
Attachment_Caliber_0 25100
Hook_Sight
Muzzle 19023
Shell 19015
BladeIDs 2
BladeID_0 0
BladeID_1 2
Player_Damage_Bleeding Always
Quality_Min 50
Quality_Max 50
Blueprints
[
{
Name Repair
CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
Amount 1
}
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
Delete false
}
]
OutputItems
[
"2bbce40cef7f46eaa24ef918bc4b9aa8 x 3" // Low Tier Gun Parts
]
Effect "84347b13028340b8976033c08675d458" // Wrench
Rewards
[
{
"Type" "Flag_Short"
"ID" "21009"
"Value" "1"
"Modification" "Increment"
}
]
}
]
Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair
// Balance Stats
Range 500
Bullet_Gravity_Multiplier 3.2
Ballistic_Steps 50
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 1000
Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.2
Unjam_Chamber_Anim Jam
Aim_In_Duration 0.3
Firerate 20
Action Trigger
Player_Damage 46
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8
Zombie_Damage 92
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8
Animal_Damage 92
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8
Barricade_Damage 46
Structure_Damage 46
Vehicle_Damage 46
Resource_Damage 92
Object_Damage 92
Durability 0.2
Recover_X 0.95
Recover_Y 0.95
Recoil_Min_X -2
Recoil_Min_Y 8
Recoil_Max_X 2
Recoil_Max_Y 10
Shake_Min_X -0.004
Shake_Min_Y -0.016
Shake_Max_X 0.004
Shake_Max_Y -0.02
Shake_Min_Z -0.02
Shake_Max_Z -0.04
Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1
Spread_Aim 0.03
Spread_Hip 0.1
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1