5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

400m

Range

5.95 RPS

Firerate

0.07%

Durability Loss per Shot

Sight, Grip, Barrel

Hooks

0%

Movement Speed

-2 to 2 (95%)

Recoil X

8 to 10 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 77 43 21 21
Zombie 154 86 43 43
Animal 154 86 43 -
Structure Damage
Low Caliber
Damage
Barricade 43
Structure 43
Vehicle 43
Resource 86
Object 86

Magazines (2)

Magazines that can be attached to this weapon

Barrels (2)

Barrels that can be attached to this weapon

2 blueprints
-
2 x
=
-
+
=
2 x
PS_Fal_Mod.dat
GUID 67971d96647b43769ea0410756d1736e
Type Gun
Rarity Epic
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Primary
ID 10811

EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_Honey.wav
InventoryAudio Effects/Inventory_Sounds/DMR_Sniper_Shotgun_Pickup/DMR_Sniper_Shotgun_Pickup.asset

Size_X 5
Size_Y 2
Size2_Z 0.35

Ammo_Min 0
Ammo_Max 0

Magazine 10568

Unplace 0.17
Replace 0.4

Magazine_Calibers 1
Magazine_Caliber_0 18821

Attachment_Calibers 9
// Halo Sights
Attachment_Caliber_0 25200
// Scopes 2x-4x
Attachment_Caliber_1 25201
// Scopes 8x-16x
Attachment_Caliber_2 25202
// Irons
Attachment_Caliber_3 25141
// Barrel
Attachment_Caliber_4 25108
// Grip Vertical
Attachment_Caliber_5 25012
// Tacticals
Attachment_Caliber_6 25004
// Bipods
Attachment_Caliber_7 25109
// Grip Horizontal
Attachment_Caliber_8 25110


Hook_Sight
Hook_Barrel
Hook_Grip

Safety
Semi
Auto

Muzzle 19066

Shell 19018

BladeIDs 2
BladeID_0 0
BladeID_1 2



Quality_Min 5
Quality_Max 20

Player_Damage_Bleeding Always

Blueprints
[
	{
		Name Repair
		CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
				Amount 2
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench

	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"4f4772f26c74401d8a7cce49e6789b79 x 2" // High Tier Gun Parts 
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Rewards
			[
				{
					"Type" "Flag_Short"
					"ID" "21009"
					"Value" "1"
					"Modification" "Increment"
				}
			]
	}
]

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair

// Balance Stats
Range 400
Bullet_Gravity_Multiplier 2.7
Ballistic_Steps 40
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 800

Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.07
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.4

Firerate 7
Action Trigger

Player_Damage 43
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8

Zombie_Damage 86
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8

Animal_Damage 86
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8

Barricade_Damage 43
Structure_Damage 43
Vehicle_Damage 43
Resource_Damage 86
Object_Damage 86

Durability 0.07

Recover_X 0.95
Recover_Y 0.95

Recoil_Min_X -2
Recoil_Min_Y 8
Recoil_Max_X 2
Recoil_Max_Y 10

Shake_Min_X -0.004
Shake_Min_Y -0.016
Shake_Max_X 0.004
Shake_Max_Y -0.02
Shake_Min_Z -0.01
Shake_Max_Z -0.02

Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1

Spread_Aim 0.07
Spread_Hip 0.14
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1