5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

500m

Range

2.78 RPS

Firerate

0.15%

Durability Loss per Shot

Sight

Hooks

0%

Movement Speed

-2 to 2 (95%)

Recoil X

8 to 10 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 77 43 21 21
Zombie 154 86 43 43
Animal 154 86 43 -
Structure Damage
Low Caliber
Damage
Barricade 43
Structure 43
Vehicle 43
Resource 86
Object 86

Magazines (10)

Magazines that can be attached to this weapon

2 blueprints
-
2 x
=
-
+
=
Spawn Locations for this Item 0
100%
Arid Reborn map chart
Legend
PS Spawn Locker Soviet
PS Zombie Spawn Soviet
PS Spawn Heli Crate Soviet
PS ZombieMega Spawn Soviet
PS Spawn High AG17 18 Proper
PS Spawn High Soviet
PS Lootbox Rare
PS Group Guns Rare
PS Group Guns Soviet High
No spawn points on map

Each color represents a different spawn table. This item has a chance to spawn at these locations.

PS_Razved.dat
GUID 722ce97b882f4d9598a0cce78b714e5f
Type Gun
Rarity Rare
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Primary
ID 10897

EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_SKS.wav
InventoryAudio Effects/Inventory_Sounds/Assault_Pickup/Assault_Pickup.asset

Size_X 5
Size_Y 2
Size2_Z 0.325

Hook_Sight

Magazine 10540

Ammo_Min 0
Ammo_Max 20

Safety
Semi

Magazine_Calibers 2
Magazine_Caliber_0 18801
Magazine_Caliber_1 18802

Attachment_Calibers 1
// Scope
Attachment_Caliber_0 25001

Unplace 0.1
Replace 0.47

Muzzle 19001

Shell 19100

BladeIDs 2
BladeID_0 0
BladeID_1 2



Quality_Min 50
Quality_Max 50

Blueprints
[
	{
		Name Repair
		CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
				Amount 2
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"4f4772f26c74401d8a7cce49e6789b79 x 1" // High Tier Gun Parts 
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Rewards
			[
				{
					"Type" "Flag_Short"
					"ID" "21009"
					"Value" "1"
					"Modification" "Increment"
				}
			]
	}
]

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair

// Balance Stats
Range 500
Bullet_Gravity_Multiplier 2.7
Ballistic_Steps 50
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 1000

Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.15
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.4

Firerate 15
Action Trigger

Player_Damage 43
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8

Zombie_Damage 86
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8

Animal_Damage 86
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8

Barricade_Damage 43
Structure_Damage 43
Vehicle_Damage 43
Resource_Damage 86
Object_Damage 86

Durability 0.15

Recover_X 0.95
Recover_Y 0.95

Recoil_Min_X -2
Recoil_Min_Y 8
Recoil_Max_X 2
Recoil_Max_Y 10

Shake_Min_X -0.004
Shake_Min_Y -0.016
Shake_Max_X 0.004
Shake_Max_Y -0.02
Shake_Min_Z -0.01
Shake_Max_Z -0.02

Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1

Spread_Aim 0.06
Spread_Hip 0.12
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1