4 x 2 (8)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

500m

Range

1.67 RPS

Firerate

0.25%

Durability Loss per Shot

Sight, Barrel

Hooks

0%

Movement Speed

-1.8 to 1.8 (95%)

Recoil X

7.2 to 9 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 124 69 34 34
Zombie 248 138 69 69
Animal 248 138 69 -
Structure Damage
Low Caliber
Damage
Barricade 69
Structure 69
Vehicle 69
Resource 138
Object 138

Magazines (10)

Magazines that can be attached to this weapon

Barrels (3)

Barrels that can be attached to this weapon

2 blueprints
-
2 x
=
-
+
=
2 x
PS_Zolash_Bolt.dat
GUID 7d317457f60d469f89d8f25f5634933d
Type Gun
Rarity Rare
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Primary
ID 19271

EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_AK.wav
InventoryAudio Effects/Inventory_Sounds/Assault_Pickup/Assault_Pickup.asset

Size_X 4
Size_Y 2
Size2_Z 0.4

Magazine 10540

Hook_Sight
Hook_Barrel

Ammo_Min 10
Ammo_Max 20

Unplace 0.15
Replace 0.62

Safety
Semi

Magazine_Calibers 2
Magazine_Caliber_0 18801
Magazine_Caliber_1 18802

Attachment_Calibers 2
// Scope
Attachment_Caliber_0 25001
// Barrel
Attachment_Caliber_1 25006

Muzzle 19001

Shell 19100

BladeIDs 2
BladeID_0 0
BladeID_1 2



Player_Damage_Bleeding Always

Quality_Min 50
Quality_Max 50

Blueprints
[
	{
		Name Repair
		CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
				Amount 2
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench

	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"4f4772f26c74401d8a7cce49e6789b79 x 2" // High Tier Gun Parts 
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Rewards
			[
				{
					"Type" "Flag_Short"
					"ID" "21009"
					"Value" "1"
					"Modification" "Increment"
				}
			]
	}
]

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair

// Balance Stats
Range 500
Bullet_Gravity_Multiplier 2.7
Ballistic_Steps 50
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 1000

Aim_In_Duration 0.4

Firerate 25
Action Bolt

Player_Damage 69
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8

Zombie_Damage 138
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8

Animal_Damage 138
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8

Barricade_Damage 69
Structure_Damage 69
Vehicle_Damage 69
Resource_Damage 138
Object_Damage 138

Durability 0.25

Recover_X 0.95
Recover_Y 0.95

Recoil_Min_X -1.8
Recoil_Min_Y 7.2
Recoil_Max_X 1.8
Recoil_Max_Y 9

Shake_Min_X -0.0036
Shake_Min_Y -0.0144
Shake_Max_X 0.0036
Shake_Max_Y -0.018
Shake_Min_Z -0.01
Shake_Max_Z -0.02

Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1

Spread_Aim 0.01
Spread_Hip 0.4
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1