2 x 2 (4)
Inventory Size
Any
Hand Slot
Semi, Safety
Firemodes
200m
Range
8.33 RPS
Firerate
0.05%
Durability Loss per Shot
Sight, Tactical, Barrel
Hooks
0%
Movement Speed
-1 to 1 (95%)
Recoil X
4 to 5 (95%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 45 | 25 | 12 | 12 |
| Zombie | 90 | 50 | 25 | 25 |
| Animal | 90 | 50 | 25 | - |
Structure Damage
Low Caliber
| Damage | |
|---|---|
| Barricade | 25 |
| Structure | 25 |
| Vehicle | 25 |
| Resource | 50 |
| Object | 50 |
| Spawn Id | Spawn Name | Items |
|---|---|---|
| 19220 | PS Spawn Locker Police | 45 |
| 19114 | PS Zombie Spawn Police | 40 |
| 19033 | PS Spawn Low Police | 18 |
| 0 | PS Group Guns Police Low | 3 |
PS_Burette.dat
GUID f17de08223514b93859468deec05ffbe
Type Gun
Rarity Uncommon
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Any
ID 19327
InventoryAudio Effects/Inventory_Sounds/Handgun_Pickup/Handgun_Pickup.asset
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_Kasov.wav
Can_Aim_During_Sprint True
Size_X 2
Size_Y 2
Size2_Z 0.45
Magazine 19326
Hook_Barrel
Hook_Sight
Hook_Tactical
Ammo_Min 10
Ammo_Max 15
Safety
Semi
Magazine_Calibers 1
Magazine_Caliber_0 18811
Attachment_Calibers 3
// Scope
Attachment_Caliber_0 25003
// Barrel
Attachment_Caliber_1 25007
// Tactical
Attachment_Caliber_2 25004
Muzzle 19000
Shell 19003
BladeIDs 2
BladeID_0 0
BladeID_1 2
Player_Damage_Bleeding Always
Quality_Min 60
Quality_Max 75
Blueprints
[
{
Name Repair
CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
Amount 1
}
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
Delete false
}
]
OutputItems
[
"2bbce40cef7f46eaa24ef918bc4b9aa8 x 2" // Low Tier Gun Parts
]
Effect "84347b13028340b8976033c08675d458" // Wrench
Rewards
[
{
"Type" "Flag_Short"
"ID" "21009"
"Value" "1"
"Modification" "Increment"
}
]
}
]
Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair
// Balance Stats
Range 200
Bullet_Gravity_Multiplier 3.2
Ballistic_Steps 20
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 400
Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.05
Unjam_Chamber_Anim Jam
Aim_In_Duration 0.2
Firerate 5
Action Trigger
Player_Damage 25
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8
Zombie_Damage 50
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8
Animal_Damage 50
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8
Barricade_Damage 25
Structure_Damage 25
Vehicle_Damage 25
Resource_Damage 50
Object_Damage 50
Durability 0.05
Recover_X 0.95
Recover_Y 0.95
Recoil_Min_X -1
Recoil_Min_Y 4
Recoil_Max_X 1
Recoil_Max_Y 5
Shake_Min_X -0.002
Shake_Min_Y -0.008
Shake_Max_X 0.002
Shake_Max_Y -0.01
Shake_Min_Z -0.005
Shake_Max_Z -0.01
Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1
Spread_Aim 0.05
Spread_Hip 0.1
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1