4 x 1 (4)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

400m

Range

8.33 RPS

Firerate

0.05%

Durability Loss per Shot

Sight, Barrel

Hooks

0%

Movement Speed

-0.8 to 0.8 (95%)

Recoil X

3.2 to 4 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 27 15 7 7
Zombie 54 30 15 15
Animal 54 30 15 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 15
Vehicle 15
Resource 30
Object 30

Magazines (3)

Magazines that can be attached to this weapon

Barrels (2)

Barrels that can be attached to this weapon

2 blueprints
-
-
PS_T22_A.dat
GUID b3b3eec622a44a058b03c93a3e24b7c7
Type Gun
Rarity Uncommon
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Primary
ID 19343

EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_T22.wav
InventoryAudio Effects/Inventory_Sounds/SMG_Pickup/SMG_Pickup.asset

Size_X 4
Size_Y 1
Size2_Z 0.2

Magazine 19250

Hook_Sight
Hook_Barrel

Ammo_Min 10
Ammo_Max 20

Safety
Semi
Auto

Magazine_Calibers 1
Magazine_Caliber_0 18805

Attachment_Calibers 2
// Scope
Attachment_Caliber_0 25002
// Barrel
Attachment_Caliber_1 25007

BladeIDs 2
BladeID_0 0
BladeID_1 2

Muzzle 19000

Shell 19003

Player_Damage_Bleeding Always

Quality_Min 60
Quality_Max 75

Master_Bundle_Override aridreborn.masterbundle
Bundle_Override_Path /Items/Guns/Marksman_Rifles/PS_T22

Blueprints
[
	{
		Name Repair
		CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
				Amount 1
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench

	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"2bbce40cef7f46eaa24ef918bc4b9aa8 x 1" // Low Tier Gun Parts
			"2e1a3088c64d45fb8f24cfcbec5f5952" // Illegal Gun Parts
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Rewards
			[
				{
					"Type" "Flag_Short"
					"ID" "21009"
					"Value" "1"
					"Modification" "Increment"
				}
			]
	}
]

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair

// Balance Stats
Range 400
Ballistic_Steps 40
Ballistic_Drop 0.0011
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 800

Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.05
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.4

Firerate 5
Action Trigger

Player_Damage 15
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8

Zombie_Damage 30
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8

Animal_Damage 30
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8

Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 15
Resource_Damage 30
Object_Damage 30

Durability 0.05

Recover_X 0.95
Recover_Y 0.95

Recoil_Min_X -0.8
Recoil_Min_Y 3.2
Recoil_Max_X 0.8
Recoil_Max_Y 4

Shake_Min_X -0.0016
Shake_Min_Y -0.0064
Shake_Max_X 0.0016
Shake_Max_Y -0.008
Shake_Min_Z -0.01
Shake_Max_Z -0.02

Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1

Spread_Aim 0.05
Spread_Hip 0.1
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1