3 x 2 (6)

Inventory Size

Secondary

Hand Slot

Semi, Auto, Safety

Firemodes

200m

Range

6.95 RPS

Firerate

0.06%

Durability Loss per Shot

-

Hooks

0%

Movement Speed

-1.6 to 1.6 (95%)

Recoil X

6.4 to 8 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 54 30 15 15
Zombie 108 60 30 30
Animal 108 60 30 -
Structure Damage
Low Caliber
Damage
Barricade 30
Structure 30
Vehicle 30
Resource 60
Object 60

Magazines (10)

Magazines that can be attached to this weapon

2 blueprints
-
2 x
=
-
+
=
PS_Kalakov_0.dat
GUID 1ca7fddbe5bd480a96de7e43b4d7d30d
Type Gun
Rarity Rare
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Secondary
ID 19382

EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_AK.wav
InventoryAudio Effects/Inventory_Sounds/SMG_Pickup/SMG_Pickup.asset

Size_X 3
Size_Y 2
Size2_Z 0.5

Magazine 19315

Ammo_Min 10
Ammo_Max 30

Safety
Auto
Semi

Magazine_Calibers 2
Magazine_Caliber_0 18801
Magazine_Caliber_1 18802

Muzzle 19026

Shell 19100

BladeIDs 2
BladeID_0 0
BladeID_1 2



Player_Damage_Bleeding Always

Quality_Min 50
Quality_Max 50

Blueprints
[
	{
		Name Repair
		CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
				Amount 2
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench

	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"4f4772f26c74401d8a7cce49e6789b79 x 1" // High Tier Gun Parts 
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Rewards
			[
				{
					"Type" "Flag_Short"
					"ID" "21009"
					"Value" "1"
					"Modification" "Increment"
				}
			]
	}
]

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair

// Balance Stats
Range 200
Bullet_Gravity_Multiplier 2.7
Ballistic_Steps 20
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 400

Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.06
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.3

Firerate 6
Action Trigger

Player_Damage 30
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8

Zombie_Damage 60
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8

Animal_Damage 60
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8

Barricade_Damage 30
Structure_Damage 30
Vehicle_Damage 30
Resource_Damage 60
Object_Damage 60

Durability 0.06

Recover_X 0.95
Recover_Y 0.95

Recoil_Min_X -1.6
Recoil_Min_Y 6.4
Recoil_Max_X 1.6
Recoil_Max_Y 8

Shake_Min_X -0.0032
Shake_Min_Y -0.0128
Shake_Max_X 0.0032
Shake_Max_Y -0.016
Shake_Min_Z -0.01
Shake_Max_Z -0.02

Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1

Spread_Aim 0.08
Spread_Hip 0.16
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1