2 x 2 (4)

Inventory Size

Any

Hand Slot

Semi, Safety

Firemodes

200m

Range

2.78 RPS

Firerate

0.15%

Durability Loss per Shot

Sight, Tactical

Hooks

0%

Movement Speed

-1.4 to 1.4 (95%)

Recoil X

5.6 to 7 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 70 39 19 19
Zombie 126 70 35 35
Animal 126 70 35 -
Structure Damage
Low Caliber
Damage
Barricade 35
Structure 35
Vehicle 35
Resource 70
Object 70

Magazines (1)

Magazines that can be attached to this weapon

2 blueprints
-
-
+
=
2 x
Spawn Locations for this Item 0
100%
Arid Reborn map chart
Legend
PS Spawn Locker Kneel
PS Lootbox Epic
PS ZombieGreen Spawn
PS Spawn Low Kneel
PS Group Guns Epic
PS Group Guns Kneel Low
No spawn points on map

Each color represents a different spawn table. This item has a chance to spawn at these locations.

PS_Deagle_0.dat
GUID 988cb58c53cb4462ac2d636c1ce760d4
Type Gun
Rarity Epic
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Any
ID 19409

InventoryAudio Effects/Inventory_Sounds/Handgun_Pickup/Handgun_Pickup.asset
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_Deagle.wav

Size_X 2
Size_Y 2
Size2_Z 0.321

Magazine 19289

Unplace 0.01
Replace 0.01

EquipableModelParent SpineHook
Instantiated_Item_Name_Override 19950

Hook_Sight
Hook_Tactical

Ammo_Min 4
Ammo_Max 7

Safety
Semi

Magazine_Calibers 1
Magazine_Caliber_0 18808

Attachment_Calibers 2
// Scope
Attachment_Caliber_0 25003
// Tactical
Attachment_Caliber_1 25004

Muzzle 19023

Shell 19003

BladeIDs 2
BladeID_0 0
BladeID_1 2



Player_Damage_Bleeding Always

Quality_Min 60
Quality_Max 75

Blueprints
[
	{
		Name Repair
		CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
				Amount 1
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"2bbce40cef7f46eaa24ef918bc4b9aa8 x 2" // Low Tier Gun Parts 
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Rewards
			[
				{
					"Type" "Flag_Short"
					"ID" "21009"
					"Value" "1"
					"Modification" "Increment"
				}
			]
	}
]

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair

// Balance Stats
Range 200
Bullet_Gravity_Multiplier 3.2
Ballistic_Steps 20
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 400

Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.15
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.2

Firerate 15
Action Trigger

Player_Damage 39
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8

Zombie_Damage 70
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8

Animal_Damage 70
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8

Barricade_Damage 35
Structure_Damage 35
Vehicle_Damage 35
Resource_Damage 70
Object_Damage 70

Durability 0.15

Recover_X 0.95
Recover_Y 0.95

Recoil_Min_X -1.4
Recoil_Min_Y 5.6
Recoil_Max_X 1.4
Recoil_Max_Y 7

Shake_Min_X -0.0028
Shake_Min_Y -0.0112
Shake_Max_X 0.0028
Shake_Max_Y -0.014
Shake_Min_Z -0.01
Shake_Max_Z -0.02

Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1

Spread_Aim 0.05
Spread_Hip 0.1
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1