5 x 2 (10)
Inventory Size
Primary
Hand Slot
Semi, Auto, Safety
Firemodes
400m
Range
8.33 RPS
Firerate
0.05%
Durability Loss per Shot
Sight, Grip
Hooks
0%
Movement Speed
-1.8 to 1.8 (95%)
Recoil X
7.2 to 9 (95%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 54 | 30 | 15 | 15 |
| Zombie | 108 | 60 | 30 | 30 |
| Animal | 108 | 60 | 30 | - |
Structure Damage
Low Caliber
| Damage | |
|---|---|
| Barricade | 30 |
| Structure | 30 |
| Vehicle | 30 |
| Resource | 60 |
| Object | 60 |
This item is part of 9 spawn table(s). Each spawn point on the map has a chance to spawn items from these tables - this item is one of many possible drops.
Spawn Locations for this Item
0
100%
Legend
PS Spawn Locker Soviet
PS Zombie Spawn Soviet
PS Spawn Heli Crate Soviet
PS ZombieMega Spawn Soviet
PS Spawn High AG17 18 Proper
PS Spawn High Soviet
PS Spawn High AG17 18
PS Group Guns Soviet High
PS Group Guns AG17 18 High
No spawn points on map
Each color represents a different spawn table. This item has a chance to spawn at these locations.
Spawn Tables
| Spawn Id | Spawn Name | Items in Pool |
|---|---|---|
| 19219 | PS Spawn Locker Soviet | 90 |
| 19115 | PS Zombie Spawn Soviet | 80 |
| 19212 | PS Spawn Heli Crate Soviet | 49 |
| 19110 | PS ZombieMega Spawn Soviet | 49 |
| 19011 | PS Spawn High AG17 18 Proper | 46 |
| 19001 | PS Spawn High Soviet | 42 |
| 0 | PS Spawn High AG17 18 | 41 |
| 0 | PS Group Guns Soviet High | 9 |
| 0 | PS Group Guns AG17 18 High | 6 |
PS_Zolashniy.dat
GUID b80b289aa0004e71bec227f430529efb
Type Gun
Rarity Epic
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Primary
ID 19699
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_AK.wav
InventoryAudio Effects/Inventory_Sounds/Assault_Pickup/Assault_Pickup.asset
Size_X 5
Size_Y 2
Size2_Z 0.373
Magazine 19315
Grip 10669
Hook_Sight
Hook_Grip
Ammo_Min 15
Ammo_Max 30
Unplace 0.15
Replace 0.62
Safety
Auto
Semi
Magazine_Calibers 2
Magazine_Caliber_0 18801
Magazine_Caliber_1 18802
Attachment_Calibers 3
// Scope
Attachment_Caliber_0 25001
// Grip
Attachment_Caliber_1 25014
// Grip
Attachment_Caliber_2 25016
Muzzle 19001
Shell 19100
Quality_Min 5
Quality_Max 20
BladeIDs 2
BladeID_0 0
BladeID_1 2
Player_Damage_Bleeding Always
Blueprints
[
{
Name Repair
CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
Amount 2
}
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
Delete false
}
]
OutputItems
[
"4f4772f26c74401d8a7cce49e6789b79 x 2" // High Tier Gun Parts
]
Effect "84347b13028340b8976033c08675d458" // Wrench
Rewards
[
{
"Type" "Flag_Short"
"ID" "21009"
"Value" "1"
"Modification" "Increment"
}
]
}
]
Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair
// Balance Stats
Range 400
Ballistic_Steps 40
Ballistic_Drop 0.0011
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 800
Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.05
Unjam_Chamber_Anim Jam
Aim_In_Duration 0.4
Firerate 5
Action Trigger
Player_Damage 30
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8
Zombie_Damage 60
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8
Animal_Damage 60
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8
Barricade_Damage 30
Structure_Damage 30
Vehicle_Damage 30
Resource_Damage 60
Object_Damage 60
Durability 0.05
Recover_X 0.95
Recover_Y 0.95
Recoil_Min_X -1.8
Recoil_Min_Y 7.2
Recoil_Max_X 1.8
Recoil_Max_Y 9
Shake_Min_X -0.0036
Shake_Min_Y -0.0144
Shake_Max_X 0.0036
Shake_Max_Y -0.018
Shake_Min_Z -0.01
Shake_Max_Z -0.02
Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1
Spread_Aim 0.06
Spread_Hip 0.12
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1