2 x 2 (4)

Inventory Size

Any

Hand Slot

Semi, Auto, Safety

Firemodes

200m

Range

8.33 RPS

Firerate

0.05%

Durability Loss per Shot

Sight, Tactical, Barrel

Hooks

0%

Movement Speed

-1 to 1 (95%)

Recoil X

4 to 5 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 36 20 10 10
Zombie 72 40 20 20
Animal 72 40 20 -
Structure Damage
Low Caliber
Damage
Barricade 20
Structure 20
Vehicle 20
Resource 40
Object 40

Magazines (2)

Magazines that can be attached to this weapon

Barrels (2)

Barrels that can be attached to this weapon

2 blueprints
-
-
+
=
3 x
PS_SPS17_A.dat
GUID 6c76c9be3cda495daff4d93148ec6069
Type Gun
Rarity Rare
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Any
ID 19799

InventoryAudio Effects/Inventory_Sounds/Handgun_Pickup/Handgun_Pickup.asset
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_Glock.wav

Can_Aim_During_Sprint True

Size_X 2
Size_Y 2
Size2_Z 0.45

Magazine 19326

Hook_Barrel
Hook_Sight
Hook_Tactical

Ammo_Min 10
Ammo_Max 15

Safety
Semi
Auto

Magazine_Calibers 1
Magazine_Caliber_0 18811

Attachment_Calibers 3
// Scope
Attachment_Caliber_0 25003
// Barrel
Attachment_Caliber_1 25007
// Tactical
Attachment_Caliber_2 25004

Muzzle 19000

Shell 19003

BladeIDs 2
BladeID_0 0
BladeID_1 2



Player_Damage_Bleeding Always

Quality_Min 60
Quality_Max 75

Blueprints
[
	{
		Name Repair
		CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
				Amount 1
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench

	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"2bbce40cef7f46eaa24ef918bc4b9aa8 x 3" // Low Tier Gun Parts 
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Rewards
			[
				{
					"Type" "Flag_Short"
					"ID" "21009"
					"Value" "1"
					"Modification" "Increment"
				}
			]
	}
]

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair

// Balance Stats
Range 200
Bullet_Gravity_Multiplier 3.2
Ballistic_Steps 20
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 400

Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.05
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.2

Firerate 5
Action Trigger

Player_Damage 20
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8

Zombie_Damage 40
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8

Animal_Damage 40
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8

Barricade_Damage 20
Structure_Damage 20
Vehicle_Damage 20
Resource_Damage 40
Object_Damage 40

Durability 0.05

Recover_X 0.95
Recover_Y 0.95

Recoil_Min_X -1
Recoil_Min_Y 4
Recoil_Max_X 1
Recoil_Max_Y 5

Shake_Min_X -0.002
Shake_Min_Y -0.008
Shake_Max_X 0.002
Shake_Max_Y -0.01
Shake_Min_Z -0.005
Shake_Max_Z -0.01

Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1

Spread_Aim 0.06
Spread_Hip 0.12
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1