3 x 2 (6)
Inventory Size
Secondary
Hand Slot
Semi, Auto, Safety
Firemodes
200m
Range
13.89 RPS
Firerate
0.03%
Durability Loss per Shot
Sight, Tactical, Barrel
Hooks
0%
Movement Speed
-0.6 to 0.6 (95%)
Recoil X
2.4 to 3 (95%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 28 | 16 | 8 | 8 |
| Zombie | 57 | 32 | 16 | 16 |
| Animal | 57 | 32 | 16 | - |
Structure Damage
Low Caliber
| Damage | |
|---|---|
| Barricade | 16 |
| Structure | 16 |
| Vehicle | 16 |
| Resource | 32 |
| Object | 32 |
| Spawn Id | Spawn Name | Items |
|---|---|---|
| 0 | PS Lootbox Epic | 44 |
| 0 | PS Group Guns Epic | 18 |
| 0 | PS Group PRO90 | 4 |
PS_PRO90_1.dat
GUID 8ee02ee22f2d4b4bb7c30b2d9c62f404
Type Gun
Rarity Epic
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Secondary
ID 19894
InventoryAudio Effects/Inventory_Sounds/SMG_Pickup/SMG_Pickup.asset
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_P90.wav
Size_X 3
Size_Y 2
Size2_Z 0.37
Magazine 19891
Sight 19297
Unplace 0.1
Replace 0.55
Ammo_Min 11
Ammo_Max 50
Safety
Auto
Semi
Hook_Sight
Hook_Tactical
Hook_Barrel
Magazine_Calibers 1
Magazine_Caliber_0 18815
Attachment_Calibers 3
// Scope
Attachment_Caliber_0 25003
// Barrel
Attachment_Caliber_1 25011
// Tactical
Attachment_Caliber_2 25004
Muzzle 19000
Shell 19003
BladeIDs 2
BladeID_0 0
BladeID_1 2
Player_Damage_Bleeding Always
Quality_Min 50
Quality_Max 50
Blueprints
[
{
Name Repair
CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
Amount 2
}
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
Delete false
}
]
OutputItems
[
"2bbce40cef7f46eaa24ef918bc4b9aa8 x 3" // Low Tier Gun Parts
]
Effect "84347b13028340b8976033c08675d458" // Wrench
Rewards
[
{
"Type" "Flag_Short"
"ID" "21009"
"Value" "1"
"Modification" "Increment"
}
]
}
]
Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair
// Balance Stats
Range 200
Bullet_Gravity_Multiplier 3.2
Ballistic_Steps 20
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 400
Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.03
Unjam_Chamber_Anim Jam
Aim_In_Duration 0.3
Firerate 3
Action Trigger
Player_Damage 16
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8
Zombie_Damage 32
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8
Animal_Damage 32
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8
Barricade_Damage 16
Structure_Damage 16
Vehicle_Damage 16
Resource_Damage 32
Object_Damage 32
Durability 0.03
Recover_X 0.95
Recover_Y 0.95
Recoil_Min_X -0.6
Recoil_Min_Y 2.4
Recoil_Max_X 0.6
Recoil_Max_Y 3
Shake_Min_X -0.0012
Shake_Min_Y -0.0048
Shake_Max_X 0.0012
Shake_Max_Y -0.006
Shake_Min_Z -0.005
Shake_Max_Z -0.01
Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1
Spread_Aim 0.08
Spread_Hip 0.16
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1