3 x 2 (6)

Inventory Size

Secondary

Hand Slot

Semi, Safety

Firemodes

500m

Range

2.78 RPS

Firerate

0.15%

Durability Loss per Shot

Sight

Hooks

0%

Movement Speed

-1.4 to 1.4 (95%)

Recoil X

5.6 to 7 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 70 39 19 19
Zombie 126 70 35 35
Animal 126 70 35 -
Structure Damage
Low Caliber
Damage
Barricade 35
Structure 35
Vehicle 35
Resource 70
Object 70

Magazines (1)

Magazines that can be attached to this weapon

2 blueprints
-
-
+
=
3 x
PS_Deagle_Long.dat
GUID 43531bf2014546478bf32c0513a9464e
Type Gun
Rarity Epic
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0.1
Slot Secondary
ID 19950

InventoryAudio Effects/Inventory_Sounds/Handgun_Pickup/Handgun_Pickup.asset
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_Deagle.wav

Size_X 3
Size_Y 2
Size2_Z 0.321

Unplace 0.01
Replace 0.01
EquipableModelParent SpineHook
Instantiated_Item_Name_Override 19950

Magazine 19289
Sight 19951

Ammo_Min 4
Ammo_Max 7

Safety
Semi

Magazine_Calibers 1
Magazine_Caliber_0 18808

Attachment_Calibers 1
// Scope
Attachment_Caliber_0 25100

Hook_Sight

Muzzle 19023

Shell 19003

BladeIDs 2
BladeID_0 0
BladeID_1 2



Player_Damage_Bleeding Always

Quality_Min 60
Quality_Max 75

Blueprints
[
	{
		Name Repair
		CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
				Amount 1
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench

	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"2bbce40cef7f46eaa24ef918bc4b9aa8 x 3" // Low Tier Gun Parts 
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Rewards
			[
				{
					"Type" "Flag_Short"
					"ID" "21009"
					"Value" "1"
					"Modification" "Increment"
				}
			]
	}
]

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair

// Balance Stats
Range 500
Bullet_Gravity_Multiplier 3.2
Ballistic_Steps 50
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 1000

Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.15
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.2

Firerate 15
Action Trigger

Player_Damage 39
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8

Zombie_Damage 70
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8

Animal_Damage 70
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8

Barricade_Damage 35
Structure_Damage 35
Vehicle_Damage 35
Resource_Damage 70
Object_Damage 70

Durability 0.15

Recover_X 0.95
Recover_Y 0.95

Recoil_Min_X -1.4
Recoil_Min_Y 5.6
Recoil_Max_X 1.4
Recoil_Max_Y 7

Shake_Min_X -0.0028
Shake_Min_Y -0.0112
Shake_Max_X 0.0028
Shake_Max_Y -0.014
Shake_Min_Z -0.01
Shake_Max_Z -0.02

Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1

Spread_Aim 0.04
Spread_Hip 0.08
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1