4 x 2 (8)
Inventory Size
Primary
Hand Slot
Semi, Auto, Safety
Firemodes
400m
Range
10.42 RPS
Firerate
0.04%
Durability Loss per Shot
Sight
Hooks
0%
Movement Speed
-0.2 to 0.2 (95%)
Recoil X
0.8 to 1 (95%)
Recoil Y
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 34 | 19 | 9 | 9 |
| Zombie | 68 | 38 | 19 | 19 |
| Animal | 68 | 38 | 19 | - |
Structure Damage
Low Caliber
| Damage | |
|---|---|
| Barricade | 19 |
| Structure | 19 |
| Vehicle | 19 |
| Resource | 38 |
| Object | 38 |
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
PS_Focus_Rifle.dat
GUID 9960f401d1d74c59a304dd415495a1b5
Type Gun
Rarity Legendary
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0
Slot Primary
ID 19989
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_Focus.wav
InventoryAudio Effects/Inventory_Sounds/Assault_Pickup/Assault_Pickup.asset
Size_X 4
Size_Y 2
Size2_Z 0.425
Hook_Sight
Sight 10693
Ammo_Min 0
Ammo_Max 0
Safety
Semi
Auto
Magazine_Calibers 1
Magazine_Caliber_0 18838
Attachment_Calibers 5
// Focus Scope
Attachment_Caliber_0 25107
// Halo Sights
Attachment_Caliber_1 25200
// Scopes 2x-4x
Attachment_Caliber_2 25201
// Scopes 8x-16x
Attachment_Caliber_3 25202
// Tactical
Attachment_Caliber_4 25004
Unplace 0.1
Replace 0.6
Muzzle 19072
BladeIDs 2
BladeID_0 0
BladeID_1 2
Player_Damage_Bleeding Never
Quality_Min 60
Quality_Max 75
Blueprints
[
{
Name Repair
CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
Operation RepairTargetItem
InputItems
[
{
ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
Amount 2
}
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
Delete false
}
]
OutputItems
[
"4f4772f26c74401d8a7cce49e6789b79 x 3" // High Tier Gun Parts
]
Effect "84347b13028340b8976033c08675d458" // Wrench
Rewards
[
{
"Type" "Flag_Short"
"ID" "21009"
"Value" "1"
"Modification" "Increment"
}
]
}
]
Actions 2
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair
// Balance Stats
Range 400
Bullet_Gravity_Multiplier 0
Ballistic_Steps 40
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 800
Aim_In_Duration 0.4
Firerate 4
Action Trigger
Player_Damage 19
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8
Zombie_Damage 38
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8
Animal_Damage 38
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8
Barricade_Damage 19
Structure_Damage 19
Vehicle_Damage 19
Resource_Damage 38
Object_Damage 38
Durability 0.04
Recover_X 0.95
Recover_Y 0.95
Recoil_Min_X -0.2
Recoil_Min_Y 0.8
Recoil_Max_X 0.2
Recoil_Max_Y 1
Shake_Min_X -0.0004
Shake_Min_Y -0.0016
Shake_Max_X 0.0004
Shake_Max_Y -0.002
Shake_Min_Z -0.005
Shake_Max_Z -0.01
Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1
Spread_Aim 0.07
Spread_Hip 0.14
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1