4 x 2 (8)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

400m

Range

10.42 RPS

Firerate

0.04%

Durability Loss per Shot

Sight

Hooks

0%

Movement Speed

-0.2 to 0.2 (95%)

Recoil X

0.8 to 1 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 34 19 9 9
Zombie 68 38 19 19
Animal 68 38 19 -
Structure Damage
Low Caliber
Damage
Barricade 19
Structure 19
Vehicle 19
Resource 38
Object 38

Magazines (1)

Magazines that can be attached to this weapon

3 blueprints
-
2 x
=
-
+
=
3 x
-
+
2 x
=
PS_Focus_Rifle.dat
GUID 9960f401d1d74c59a304dd415495a1b5
Type Gun
Rarity Legendary
Useable Gun
Zombie_Ragdoll_Force_Multiplier 0
Slot Primary
ID 19989

EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_Focus.wav
InventoryAudio Effects/Inventory_Sounds/Assault_Pickup/Assault_Pickup.asset

Size_X 4
Size_Y 2
Size2_Z 0.425

Hook_Sight

Sight 10693

Ammo_Min 0
Ammo_Max 0

Safety
Semi
Auto

Magazine_Calibers 1
Magazine_Caliber_0 18838

Attachment_Calibers 5
// Focus Scope
Attachment_Caliber_0 25107
// Halo Sights
Attachment_Caliber_1 25200
// Scopes 2x-4x
Attachment_Caliber_2 25201
// Scopes 8x-16x
Attachment_Caliber_3 25202
// Tactical
Attachment_Caliber_4 25004

Unplace 0.1
Replace 0.6

Muzzle 19072

BladeIDs 2
BladeID_0 0
BladeID_1 2



Player_Damage_Bleeding Never

Quality_Min 60
Quality_Max 75

Blueprints
[
	{
		Name Repair
		CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "210bb8f0f2c84f7b8ad7a31216c5e2b4" // Weapon Repair Kit
				Amount 2
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench

	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"4f4772f26c74401d8a7cce49e6789b79 x 3" // High Tier Gun Parts 
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
		Rewards
			[
				{
					"Type" "Flag_Short"
					"ID" "21009"
					"Value" "1"
					"Modification" "Increment"
				}
			]
	}
]

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair

// Balance Stats
Range 400
Bullet_Gravity_Multiplier 0
Ballistic_Steps 40
Damage_Falloff_Multiplier 0.5
Damage_Falloff_Range 0.5
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 800

Aim_In_Duration 0.4

Firerate 4
Action Trigger

Player_Damage 19
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8

Zombie_Damage 38
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8

Animal_Damage 38
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8

Barricade_Damage 19
Structure_Damage 19
Vehicle_Damage 19
Resource_Damage 38
Object_Damage 38

Durability 0.04

Recover_X 0.95
Recover_Y 0.95

Recoil_Min_X -0.2
Recoil_Min_Y 0.8
Recoil_Max_X 0.2
Recoil_Max_Y 1

Shake_Min_X -0.0004
Shake_Min_Y -0.0016
Shake_Max_X 0.0004
Shake_Max_Y -0.002
Shake_Min_Z -0.005
Shake_Max_Z -0.01

Recoil_Crouch 1
Recoil_Prone 2
Recoil_Midair 2
Recoil_Sprint 1

Spread_Aim 0.07
Spread_Hip 0.14
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2
Spread_Sprint 1