1 x 2 (2)

Inventory Size

Tertiary

Hand Slot

2m

Range

0.35%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 52 35 17 17
Zombie 105 70 35 35
Animal 105 70 35 -
Structure Damage
Low Caliber
Damage
Barricade 70
Structure 35
Vehicle 35
Resource 100
Object 35
2 blueprints
-
-
+
=
2 x
Spawn Locations for this Item 0
100%
Arid Reborn map chart
Legend
PS Spawn Village Global
PS Spawn Fire Global
PS Group Melee Village
PS Group Axe Fire
PS Group Axe Village
No spawn points on map

Each color represents a different spawn table. This item has a chance to spawn at these locations.

PS_Hatchet.dat
GUID 013fadb5feff45ed823195009c030ac7
Type Melee
Rarity Uncommon
Useable Melee
Zombie_Ragdoll_Force_Multiplier 0.1
ID 19531
Slot Tertiary
Use_Auto_Stat_Descriptions False

Size_X 1
Size_Y 2
Size2_Z 0.7

Range 2
Strength 1.5
Weak 0.5
Strong 0.5
Stamina 35

Player_Damage 35
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.5

Zombie_Damage 70
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.5

Animal_Damage 70
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.5

Barricade_Damage 70
Structure_Damage 35
Vehicle_Damage 35
Resource_Damage 100
Object_Damage 35

Durability 0.35

Quality_Min 100

BladeIDs 2
BladeID_0 0
BladeID_1 2

Blueprints
[
	{
		Name Repair
		CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
		Operation RepairTargetItem
		InputItems "823f3b130af144378889f5e0f084fc54" // Metal Fragments
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
				Delete false
			}
		]
		OutputItems "823f3b130af144378889f5e0f084fc54 x 2" // Metal Fragments
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

Actions 1

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair