1 x 2 (2)
Inventory Size
Tertiary
Hand Slot
2m
Range
0.35%
Durability Loss per Hit
8m
Alert Radius
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 52 | 35 | 17 | 17 |
| Zombie | 105 | 70 | 35 | 35 |
| Animal | 105 | 70 | 35 | - |
Structure Damage
Low Caliber
| Damage | |
|---|---|
| Barricade | 70 |
| Structure | 35 |
| Vehicle | 35 |
| Resource | 100 |
| Object | 35 |
| Spawn Id | Spawn Name | Items |
|---|---|---|
| 19039 | PS Spawn Village Global | 37 |
| 19045 | PS Spawn Fire Global | 10 |
| 0 | PS Group Melee Village | 5 |
| 0 | PS Group Axe Fire | 2 |
| 0 | PS Group Axe Village | 2 |
PS_Hatchet.dat
GUID 013fadb5feff45ed823195009c030ac7
Type Melee
Rarity Uncommon
Useable Melee
Zombie_Ragdoll_Force_Multiplier 0.1
ID 19531
Slot Tertiary
Use_Auto_Stat_Descriptions False
Size_X 1
Size_Y 2
Size2_Z 0.7
Range 2
Strength 1.5
Weak 0.5
Strong 0.5
Stamina 35
Player_Damage 35
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.5
Zombie_Damage 70
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.5
Animal_Damage 70
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.5
Barricade_Damage 70
Structure_Damage 35
Vehicle_Damage 35
Resource_Damage 100
Object_Damage 35
Durability 0.35
Quality_Min 100
BladeIDs 2
BladeID_0 0
BladeID_1 2
Blueprints
[
{
Name Repair
CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
Operation RepairTargetItem
InputItems "823f3b130af144378889f5e0f084fc54" // Metal Fragments
Effect "84347b13028340b8976033c08675d458" // Wrench
}
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
Delete false
}
]
OutputItems "823f3b130af144378889f5e0f084fc54 x 2" // Metal Fragments
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 1
Action_0_Blueprint_0_Link
Action_0_Text Salvage
Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 0
Action_1_Blueprint_0_Link
Action_1_Text Repair