2 x 2 (4)

Inventory Size

Tertiary

Hand Slot

1.4m

Range

0.04%

Durability Loss per Hit

32m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 9 7 5 5
Zombie 27 15 7 7
Animal 27 20 15 -
Structure Damage
Low Caliber
Damage
Barricade 9
Structure 9
Vehicle 25
Resource 18
Object 10
2 blueprints
-
+
=
3 x
3 x
2 x
-
+
=
PS_Electric_Drill.dat
GUID 86210c0c4af74fefad7eb3db7e72b153
Type Melee
Rarity Uncommon
Useable Melee
Slot Tertiary
ID 19586

Size_X 2
Size_Y 2
Size2_Z 0.4

Range 1.4
Alert_Radius 32

Player_Damage 9
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 25
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 25
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 9
Structure_Damage 9
Vehicle_Damage 25
Resource_Damage 18
Object_Damage 10

Durability 0.04

Quality_Min 100

Repeated

BladeID 2

Blueprints
[
	{
		CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
		InputItems
		[
			{
				ID this
				Critical True
			}
			{
				ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
				Delete false
			}
		]
		OutputItems
		[
			"6a3d01e6a982470291aaeb2532967f69 x 3" // Plastic Fragments
			"c0c52f8627844898b17ac02a4c49aae7 x 3" // Electronics
			"c6431f6282324b2ab4888d1580016bfd x 2" // Copper Wire
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Repair
		CategoryTag "55c1930fcfbe496ab3b751e690baaee4" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "c0c52f8627844898b17ac02a4c49aae7" // Electronics
				Amount 1
			}
			{
				ID "c6431f6282324b2ab4888d1580016bfd" // Copper Wire
				Amount 1
			}
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench

	}
]

Actions 1

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Salvage