2 x 2 (4)
Inventory Size
4 (2 x 2)
Storage Size
50 HP
Health
HIGH
Armor Tier
Storage
Build
Yes
Repairable
Yes
Salvageable
| Spawn Id | Spawn Name | Items |
|---|---|---|
| 19039 | PS Spawn Village Global | 37 |
| 19042 | PS Spawn Construction Global | 30 |
| 0 | PS Group Warehouse Village | 28 |
| 19044 | PS Spawn Factory Global | 27 |
| 0 | PS Spawn Warehouse Construction | 26 |
| 19102 | PS ZombieMega Spawn Construction | 26 |
| 0 | PS Spawn Warehouse Factory | 25 |
| 19047 | PS Spawn Warehouse Fishing Camp | 17 |
| 19222 | PS Spawn Locker Hospital | 16 |
| 19061 | PS Mines | 13 |
| 19045 | PS Spawn Fire Global | 10 |
| 0 | PS Spawn Warehouse Fire | 8 |
| 19056 | PS Spawn Warehouse Hospital | 8 |
PS_Metal_Bucket.dat
GUID b407e34893ef4b45bebe69eb3ac4e894
Type Storage
Rarity Uncommon
Useable Barricade
Allow_Placement_On_Vehicle False
Armor_Tier High
Has_Clip_Prefab False
Build Storage
ID 19562
Size_X 2
Size_Y 2
Size2_Z 0.5
SalvageItem b407e34893ef4b45bebe69eb3ac4e894
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
Item_Dropped_On_Destroy b407e34893ef4b45bebe69eb3ac4e894
Salvage_Duration_Multiplier 0.2
Health 50
Range 4
Radius 0.22
Offset 0.2675
Explosion 36
Vulnerable
Storage_X 2
Storage_Y 2
Display
Should_Close_When_Outside_Range true
PlacementAudioClip Sounds/MetalPlacement.mp3
Bypass_Pickup_Ownership True
Blueprints
[
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
Delete false
}
]
OutputItems
[
"823f3b130af144378889f5e0f084fc54 x 3" // Metal Fragments
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Salvage