2 x 1 (2)

Inventory Size

2

Amount

30

Blueprints

30 blueprints
-
2 x
+
=
-
+
=
5 x
-
+
2 x
=
4 x
-
4 x
+
=
2 x
-
+
=
2 x
-
+
=
2 x
-
+
=
20 x
-
=
3 x
3 x
-
3 x
+
3 x
+
5 x
+
3 x
=
-
5 x
+
=
-
16 x
+
2 x
=
-
16 x
+
2 x
=
-
16 x
+
2 x
=
-
=
2 x
3 x
2 x
-
+
=
2 x
-
16 x
+
2 x
=
-
10 x
+
5 x
=
-
+
=
7 x
-
8 x
+
5 x
=
-
16 x
+
2 x
=
-
5 x
+
5 x
=
-
16 x
+
2 x
=
-
16 x
+
2 x
=
-
+
4 x
+
=
-
16 x
+
2 x
=
-
16 x
+
2 x
=
PS_Metal_Bar.dat
GUID 22223e9f418d49f2b4b4aab261c51bc8
Type Supply
Rarity Uncommon
ID 19009

Size_X 2
Size_Y 1
Size2_Z 0.2

Blueprints
[
	{
		CategoryTag "8019e22a77834d66966b7c661642eac2" // Stacking
		InputItems
		[
			{
				ID this
				Amount 2
			}
			{
				ID "aef68308fd7b42abb6ce22a6cc77f0f6" // Blowtorch
				Delete false
			}
		]
		OutputItems
		[
			"c624bceb9e164357adca8fba5f43c674" // Metal Sheet
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "8019e22a77834d66966b7c661642eac2" // Stacking
		InputItems
		[
			{
				ID this
				Amount 1
			}
			{
				ID "aef68308fd7b42abb6ce22a6cc77f0f6" // Blowtorch
				Delete false
			}
		]
		OutputItems
		[
			"823f3b130af144378889f5e0f084fc54 x 5" // Metal Fragments
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Stack

Action_1_Type Blueprint
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 1
Action_1_Text Unstack